local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) combat:setArea(createCombatArea(AREA_CIRCLE3X3)) local healMonsters = true function onTargetCreature(creature, target) if not healMonsters then local master = target:getMaster() if target:isMonster() and not master or master and master:isMonster() then return true end end local player = creature:getPlayer() local base = 200 local variation = 40 local value = math.random(-variation, variation) + base local formula = 3 * player:getMagicLevel() + (2 * player:getLevel()) local total = formula * value / 100 doTargetCombatHealth(0, target, COMBAT_HEALING, total, total, CONST_ME_NONE) return true end combat:setCallback(CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onCastSpell(creature, variant) return combat:execute(creature, variant) end