/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241 #define FS_WAITLIST_H_7E4299E552E44F10BC4F4E50BF3D7241 #include "player.h" struct Wait { constexpr Wait(int64_t timeout, uint32_t playerGUID) : timeout(timeout), playerGUID(playerGUID) {} int64_t timeout; uint32_t playerGUID; }; typedef std::list WaitList; typedef WaitList::iterator WaitListIterator; class WaitingList { public: static WaitingList* getInstance() { static WaitingList waitingList; return &waitingList; } bool clientLogin(const Player* player); uint32_t getClientSlot(const Player* player); static uint32_t getTime(uint32_t slot); protected: WaitList priorityWaitList; WaitList waitList; static uint32_t getTimeout(uint32_t slot); WaitListIterator findClient(const Player* player, uint32_t& slot); static void cleanupList(WaitList& list); }; #endif