/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_DEPOTLOCKER_H_53AD8E0606A34070B87F792611F4F3F8 #define FS_DEPOTLOCKER_H_53AD8E0606A34070B87F792611F4F3F8 #include "container.h" class DepotLocker final : public Container { public: explicit DepotLocker(uint16_t type); DepotLocker* getDepotLocker() final { return this; } const DepotLocker* getDepotLocker() const final { return this; } //serialization Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) final; uint16_t getDepotId() const { return depotId; } void setDepotId(uint16_t depotId) { this->depotId = depotId; } //cylinder implementations ReturnValue queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature* actor = nullptr) const final; void postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link = LINK_OWNER) final; void postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link = LINK_OWNER) final; bool canRemove() const final { return false; } private: uint16_t depotId; }; #endif