/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "databasetasks.h" #include "tasks.h" extern Dispatcher g_dispatcher; void DatabaseTasks::start() { db.connect(); ThreadHolder::start(); } void DatabaseTasks::threadMain() { std::unique_lock taskLockUnique(taskLock, std::defer_lock); while (getState() != THREAD_STATE_TERMINATED) { taskLockUnique.lock(); if (tasks.empty()) { taskSignal.wait(taskLockUnique); } if (!tasks.empty()) { DatabaseTask task = std::move(tasks.front()); tasks.pop_front(); taskLockUnique.unlock(); runTask(task); } else { taskLockUnique.unlock(); } } } void DatabaseTasks::addTask(const std::string& query, const std::function& callback/* = nullptr*/, bool store/* = false*/) { bool signal = false; taskLock.lock(); if (getState() == THREAD_STATE_RUNNING) { signal = tasks.empty(); tasks.emplace_back(query, callback, store); } taskLock.unlock(); if (signal) { taskSignal.notify_one(); } } void DatabaseTasks::runTask(const DatabaseTask& task) { bool success; DBResult_ptr result; if (task.store) { result = db.storeQuery(task.query); success = true; } else { result = nullptr; success = db.executeQuery(task.query); } if (task.callback) { g_dispatcher.addTask(createTask(std::bind(task.callback, result, success))); } } void DatabaseTasks::flush() { while (!tasks.empty()) { runTask(tasks.front()); tasks.pop_front(); } } void DatabaseTasks::shutdown() { taskLock.lock(); setState(THREAD_STATE_TERMINATED); flush(); taskLock.unlock(); taskSignal.notify_one(); }