/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4 #define FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4 #include "networkmessage.h" #include "protocol.h" class ProtocolStatus final : public Protocol { public: // static protocol information enum {server_sends_first = false}; enum {protocol_identifier = 0xFF}; static const char* protocol_name() { return "status protocol"; } explicit ProtocolStatus(Connection_ptr connection) : Protocol(connection) {} void onRecvFirstMessage(NetworkMessage& msg) final; void sendStatusString(); void sendInfo(uint16_t requestedInfo, const std::string& characterName); static const uint64_t start; protected: static std::map ipConnectMap; }; #endif