function onSay(player, words, param) if not player:getGroup():getAccess() then return true end if player:getAccountType() < ACCOUNT_TYPE_GOD then return false end local position = player:getPosition() local monster = Game.createMonster(param, position) if monster ~= nil then monster:setMaster(player) position:sendMagicEffect(CONST_ME_MAGIC_RED) else player:sendCancelMessage("There is not enough room.") position:sendMagicEffect(CONST_ME_POFF) end return false end