# GIMUD - Graphical Interface Multi User Dungeon # zebron.npc: Datenbank für den Spieler Zebron Name = "Zebron" Outfit = (128,95-15-109-76-0) Home = [32931,32071,9] Radius = 2 Behaviour = { ADDRESS,"hello$",! -> "Greetings, high roller. So you care for a game, %N?", Topic=1 ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Take a minute to count your money, %N. I'll be here soon.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Hey, you can't leave. Luck is smiling on you. I can feel it!" "bye" -> "Hey, you can't leave. Luck is smiling on you. I can feel it!", Idle "farewell" -> * "job" -> "Oh, I am just sitting around here and gamble now and then." "tavern" -> "It's a fine place to be around, isn't it?" "name" -> "I am known as Zebron." "time" -> "It is exactly %T." "king" -> "Ah, our beloved king! Bless him for the gambling licence of Venore." "tibianus" -> * "licence" -> "I don't care much for that law stuff, but as far as I know those Venore merchants got a royal gambling licence for the city." "venore" -> "Aaaah, Venore, Venore, what a wonderful town. Especially for someone with love for gambling like me." "army" -> "Hehe, they spent a good part of their salary here in the tavern." "excalibug" -> "I would not bet that anyone will ever find it." "thais" -> "Thais is a bit too conservative for me." "tibia" -> "What would I need more than that what I can get right here?" "carlin" -> "Carlin, the beerless ... what a shame." "hugo" -> "I had a cousin named hugo, why do you ask?" "news" -> "Bah, always the same chitchat. Swampelves this and amazons that ... blah blah." "rumors" -> * "swamp" -> * "amazon" -> * "gambl" -> "So you care for a civilized game of dice?", Topic=1 "game" -> * "dice" -> * Topic=1,"yes" -> "Hmmm, would you like to play for money or for a chance to win your own dice?", Topic=3 Topic=1,"no" -> "Oh come on, don't be a child." Topic=3,"money" -> "I thought so. Okay, I will roll a dice. If it shows 6, you will get five times your bet. How much do you want to bet?", Amount=Random(1,6), Topic=2 Topic=3,"dice" -> "Hehe, good choice. Okay, the price for this game is 100 gold pieces. I will roll a dice. If I roll a 6, you can have my dice. Agreed?", Amount=Random(1,6), Topic=4 Topic=6,"yes" -> "Okay, I will roll a dice. If it shows 6, you will get five times your bet. How much do you want to bet?", Amount=Random(1,6), Topic=2 Topic=6,"no" -> "Oh come on, don't be a child." Topic=2,%1,0<%1,100>%1,CountMoney>=%1,Amount=6 -> Price=%1*5, "Ok, here we go ... 6! You have won %P, congratulations. One more game?", CreateMoney, EffectMe(27), Topic=6 Topic=2,%1,0<%1,100>%1,CountMoney>=%1 -> Price=%1, "Ok, here we go ... %A! You have lost. Bad luck. One more game?", DeleteMoney, EffectMe(27), Topic=6 Topic=2,%1,0<%1,100>%1 -> "I am sorry, but you don't have so much money. How much do you want to bet?", Topic=2 Topic=2,%1 -> "I am sorry, but I accept only bets between 1 and 99 gold. I don't want to ruin you after all. How much do you want to bet?", Topic=2 Topic=5,"yes" -> "Okay, the price for this game is 100 gold pieces. I will roll a dice. If I roll a 6, you can have my dice. Agreed?", Amount=Random(1,6), Topic=4 Topic=5,"no" -> "Oh come on, don't be a child." Topic=4,"yes",CountMoney>=100,Amount=6 -> Price=100, Type=5792, Amount=1, "Ok, here we go ... 6! You have won a dice, congratulations. One more game?", DeleteMoney, Create(Type), EffectMe(27), Topic=5 Topic=4,"yes",CountMoney>=100 -> Price=100, "Ok, here we go ... %A! You have lost. Bad luck. One more game?", DeleteMoney, EffectMe(27), Topic=5 Topic=4,"yes" -> "I am sorry, but you don't have so much money." }