# GIMUD - Graphical Interface Multi User Dungeon # windtrouser.npc: Fischer Dalbrect Windtrouser nahe Mönchsinsel Name = "Dalbrect" Outfit = (129,76-97-105-76-0) Home = [32211,31756,7] Radius = 5 Behaviour = { ADDRESS,"hello$",QuestValue(220)>0,QuestValue(62)=2,! -> "Sorry my friend, the monks don't allow me to talk to you because of your intrusion in their chambers. Unless you plea to the abbot for absolution I can do nothing for you.",Idle ADDRESS,"hi$",QuestValue(220)>0,QuestValue(62)=2,! -> * ADDRESS,"hello$",QuestValue(220)>0,! -> "The monks forbid me to talk to you for you evil deeds.",Idle ADDRESS,"hi$",QuestValue(220)>0,! -> * ADDRESS,"hello$",! -> "Be greeted, traveler." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",QuestValue(220)>0,QuestValue(62)=2,! -> "Sorry %N, the monks don't allow me to talk to you because of your intrusion in their chambers. Unless you plea to the abbot for absolution I can do nothing for you.",Idle BUSY,"hi$",QuestValue(220)>0,QuestValue(62)=2,! -> * BUSY,"hello$",QuestValue(220)>0,! -> "Sorry %N, the monks forbid me to talk to you for you evil deeds.",Idle BUSY,"hi$",QuestValue(220)>0,! -> * BUSY,"hello$",! -> "One moment please.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Good bye. You are welcome." "bye" -> "Good bye. You are welcome.", Idle "farewell" -> * "name" -> "My name is Dalbrect Windtrouser, of the once proud windtrouser family." "job" -> "I am merely a humble fisher now that nothing is left of my noble legacy." "captain" -> * "ship" -> "My ship is my only pride and joy." "ferry" -> * "legacy" -> "Once my family was once noble and wealthy, but fate turned against us and threw us into poverty." "family" -> * "nobility" -> * "fate" -> "When Carlin tried to colonize the region now known as the ghostlands, my ancestors put their fortune in that project." "poverty" -> * "project" -> "Our family fortune was lost when the colonization of those cursed lands failed. Now nothing is left of our fame or our fortune. If I only had something as a reminder of those better times. " "ghostlands" -> * "brooch",QuestValue(62)=2,! -> "You have recovered my brooch! I shall forever be in your debt, my friend!" "brooch" -> "What? You want me to examine a brooch?", Type=3205, Amount=1, topic=3 topic=3, "yes", Count(Type) "What are you talking about? I am too poor to be interested in jewelry." topic=3, "yes", Count(Type)>=Amount -> "Can it be? I recognize my family's arms! You have found a treasure indeed! I am poor and all I can offer you is my friendship, but ... please ... give that brooch to me?", topic=2 topic=3 -> "Then stop being a fool. I am poor and I have to work the whole day through!" Topic=2,"yes",Count(Type)>=Amount -> "Thank you! I shall consider you my friend from now on! Just let me know if you need something!", Delete(Type), SetQuestValue(62,2) Topic=2,"yes" -> "I should have known better then to ask for an act of kindness in this cruel, selfish, world!" Topic=2 -> * "trip" -> "I have only sailed to the isle of the kings once or twice. I dare not anger the monks by bringing travellers there without their permission." "passage" -> * "carlin" -> "To think my family used to belong to the local nobility! And now those arrogant women are in charge!" "island" -> "The only isle I visit regularly is the isle of the kings. I bring food and the occasional visitor to the monastery." "monastery" -> "The monks are not exactly fond of visitors, so I rarely take somebody there without their permission." "white","raven" -> "I think that is the name both of the monastery and of the monks' order." "passage",QuestValue(62)=1 -> Price=20, "Since you have the abbot's permission I can sail you to the isle of the kings for %P gold. Is that ok for you?", Topic=1 "passage",QuestValue(62)=2 -> Price=10, "Since you are my friend now I will sail you to the isle of the kings for %P gold. Is that okay for you?", Topic=1 "passage" -> "You do not have the abbot's permission, and I won't risk angering the monks because of some guy I do not even know." Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" Topic=1,"yes",CountMoney>=Price -> "Have a nice trip!", DeleteMoney, Idle, EffectOpp(11), Teleport(32190,31957,6), EffectOpp(11) Topic=1,"yes" -> "You don't have enough money." Topic=1 -> "Well, I'll be here if you change your mind." }