# GIMUD - Graphical Interface Multi User Dungeon # snakeeye.npc: Datenbank für den Wirt im Kriminellencamp Name = "Snake Eye" Outfit = (73,0-0-0-0-0) Home = [32657,32190,8] Radius = 4 Behaviour = { ADDRESS,"hello$",! -> "Hi %N. Come in and have a drink.", Data=3303 ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Hang on a second, %N. I'm talking!", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,female,! -> "Get lost, stinky dragon." VANISH,! -> "Bye" "bye",female -> "Get lost, stinky dragon.", Idle "bye",male -> "Bye.", Idle "job" -> "Well, I'm the boss of this tavern." "name" -> "I'm Snake Eye." "eye" -> "Well, I had a dispute with a snake once. And the snake won. Bit my left eye out. Therefore, Snake Eye." "snake" -> * "boss" -> "Yeah. I'm the boss. So don't bother me." "tavern" -> "It's a great tavern. No closing time. No problems with kings or other rulers. Best place in Tibia." "tibia" -> "There's already too much order in Tibia. We don't need kings or whatever." "king" -> "We don't need one." "ruler" -> * "tibianus" -> "We don't need him." "time" -> "Go and get a watch." "god" -> "The Gods of Tibia! What a crap! It's all superstition!" "crap" -> "Crap. Crap! CRAP! It's all CRAP!" "superstition" -> "Believe me! There are no gods." "durin" -> "He's the worst. The so called god of the dwarfs. I don't believe it. It's all crap." "steve" -> "Never heard of him." "guido" -> * "stephan" -> * "cip" -> "Cip sux!" "thais" -> "In the beginning, it was a nice encampment. Now it's an overcrowded, polluted city. I hate it!" "carlin" -> "I've never been there. Don't know anything about it." "kazordoon" -> "Kazordoon is alright. Except the dwarfs. I don't like them. But the mountains are a good place. Been there once." "ab'dendriel" -> "I've never been there. I don't like the elves anyway." "edron" -> "That's a place for wealthy toffs!" "wild","warrior" -> "There are a lot of wild warriors around. They built this camp." "camp" -> "Well, the real wild warriors don't live here. They hide in the woods." "hide" -> "Well. I know of a small camp to the south." "south" -> "It's abandoned. But I bet that something is hidden there!" "hidden" -> "Go and find out yourself. You can tell me if you find something." "copper","key",Count(2970)>0 -> "Hmmm. A copper key. You should ask H.L. about it." "key", Count(2970)>0 -> * "h.l." -> "He is a wild warrior. Nobody knows his real name. We just call im H.L. You can find him in the small armory shop." "hl" -> * "wood" -> "It's the best place to live. By the way, there's an old wild warrior building to the southwest. It might be interesting for you." "building" -> "Go and ask H.L. about it." "buy" -> "Do you want to eat or drink?" "eat" -> "Ok, I have fish, meat, and bread. What do you want?" "drink" -> "I can offer you beer, wine, and water. Water is for free." "fish" -> Type=3578, Amount=1, Price=5, "Do you want to buy fish for %P gold?", Topic=1 "meat" -> Type=3577, Amount=1, Price=6, "Do you want to buy meat for %P gold?", Topic=1 "bread" -> Type=3602, Amount=1, Price=4, "Do you want to buy a bread for %P gold?", Topic=1 "beer" -> Type=2880, Data=3, Amount=1, Price=5, "A beer for %P gold?", Topic=1 "wine" -> Type=2880, Data=2, Amount=1, Price=6, "Wine for %P gold?", Topic=1 "water" -> Type=2880, Data=1, Amount=1, Price=0, "Water is for free. Do you want some?", Topic=1 %1,1<%1,"fish" -> Type=3578, Amount=%1, Price=5*%1, "Do you want to buy %A fish for %P gold?", Topic=1 %1,1<%1,"meat" -> Type=3577, Amount=%1, Price=6*%1, "Do you want to buy %A pieces of meat for %P gold?", Topic=1 %1,1<%1,"bread" -> Type=3602, Amount=%1, Price=4*%1, "Do you want to buy a %A breads for %P gold?", Topic=1 %1,1<%1,"beer" -> Type=2880, Data=3, Amount=%1, Price=5*%1, "%A beers for %P gold?", Topic=1 %1,1<%1,"wine" -> Type=2880, Data=2, Amount=%1, Price=6*%1, "%A Wines for %P gold?", Topic=1 Topic=1,"yes",CountMoney>=Price -> "Here.", DeleteMoney, Create(Type) Topic=1,"yes" -> "What? You don't have the money. You crook. Get lost.", Idle Topic=1 -> "OK, then not." }