# GIMUD - Graphical Interface Multi User Dungeon # seymour.npc: Datenbank fuer den Schulleiter Seymour Name = "Seymour" Outfit = (128,115-69-87-116-0) Home = [32103,32195,7] Radius = 1 Behaviour = { ADDRESS,"hello",! -> "Hello, %N. What do you need?" ADDRESS,"hi",! -> * ADDRESS,! -> Idle BUSY,"hi$",! -> "%N, I am already talking to somebody else! Please wait until it is your turn.", Queue BUSY,"hello$",! -> * BUSY,! -> NOP VANISH,! -> "Good bye! And remember: No running up and down in the academy!" "bye" -> "Good bye! And remember: No running up and down in the academy!", Idle "farewell" -> * "how","are","you" -> "Well, the king doesn't send troops anymore, the academy is dreadfully low on money, and the end of the world is pretty nigh. Apart from that I am reasonably fine, I suppose." "sell" -> "I sell the Key to Adventure for 5 gold! If you are interested, tell me that you want to buy the key." "job" -> "I am the master of this fine academy." "academy" -> "Our academy has a library, a training center in the cellars and the oracle upstairs." "library" -> "Go and read our books. Ignorance may mean death, so be careful." "train" -> "You can try some basic things down there, but don't challenge the monsters in our arena if you are inexperienced." "center" -> * "cellar" -> * "oracle" -> "You will find the oracle upstairs. Talk to the oracle as soon as you have made level 8. Choose a vocation and a new home town, and you will be sent off to the continent." "vocation" -> * "key" -> Type=2969, Data=4600, Amount=1, Price=5, "Do you want to buy the Key to Adventure for %P gold coins?", Topic=1 Topic=1,"no" -> "As you wish." Topic=1,"yes",CountMoney>=Price -> "Here you are.", DeleteMoney, Create(Type) Topic=1,"yes" -> "You don't have enough money." Topic=1 -> "Only nonsense on your mind, eh?" "rookgaard" -> "Here on Rookgaard we have some people, a temple, some shops, a farm and an academy." "name" -> "My name is Seymour, but to you I am 'Sir' Seymour." "seymour" -> * "sir" -> "At least you know how to address a man of my importance." "time" -> "It is %T, so you are late. Hurry!" "help" -> "I can assist you with my advice." "hint" -> * "people" -> "Well, there's me, Cipfried, Willie, Obi, Amber, Dallheim, Al Dee, Norma, and Hyacinth." "advice" -> "Read the blackboard for some hints and visit the training center in the cellar." "monster" -> "You can learn about Tibia's monsters in our library." "dungeon",level<3 -> "There are some dungeons on this isle, but almost all of them are too dangerous for you at the moment." "dungeon",level>2 -> "There are some dungeons on this isle. You should be strong enough to explore them now, but make sure to take a rope with you." "sewer" -> "Our sewers are overrun with rats. If you own some equipment you could go down a sewer grate and fight the vermin." "god" -> "You can learn much about Tibia's gods in our library." "gamemaster" -> "If you have serious problems with the game or with other people who are harassing you, contact a counsellor or a gamemaster using CTRL+R." "counsellor" -> * "king" -> "Hail to King Tibianus! Long live our king! Not that he cares for an old veteran who is stuck on this godforsaken island..." "obi" -> "A cousin of Thais' smith Sam. He has a shop here where you can buy most stuff an adventurer needs." "cipfried" -> "A humble monk with healing powers, and a pupil of the great Quentin himself." "amber" -> "A traveller from the main land. I wonder what brought her here, since no one comes here of his own free will." "willie" -> "Willie is a fine farmer, although he has short temper." "hyacinth" -> "A mysterious druid who lives somewhere in the wilderness. He sells precious life fluids." "dallheim" -> "Oh good Dallheim! What a fighter he is! Without him we would be doomed." "al","dee" -> "He is a shop owner in the northwestern part of the village." "quentin" -> "He is responsible for the temple in Thais." "life","fluid" -> "A rare magic potion that restores health." "fuck",male -> "For this remark I will wash your mouth with soap, young man!", EffectOpp(8) "fuck",female -> "For this remark I will wash your mouth with soap, young lady!", EffectOpp(8) "bug" -> "Nasty little creatures, but once you have a suitable weapon and perhaps a shield they will be no match for you." "weapon" -> "You need fine weapons to fight the tougher beasts. Unfortunately only the most basic weapons and armor are available here. You will have to fight some monsters to get a better weapon." "magic" -> "The only magic-user on this isle is old Hyacinth." "tibia" -> "Oh, how I miss the crowded streets of Thais. I know one day I will get promoted and get a job at the castle... I must get out of here! The faster the better! It is people like you who are driving me mad." "castle" -> "The castle of Thais is the greatest achievement in Tibian history." "mission",level<4 -> "You are pretty inexperienced. I think killing rats is a suitable challenge for you. For each fresh rat I will give you two shiny coins of gold." "quest",level<4 -> * "mission",level>3 -> "Well I would like to send our king a little present, but I do not have a suitable box. If you find a nice box, please bring it to me." "quest",level>3 -> * "rat" -> Type=3994, Amount=1, Price=2, "Have you brought a dead rat to me to pick up your reward?", Topic=2 %1,1<%1,"rat" -> Type=3994, Amount=%1, Price=2*%1, "Have you brought %A dead rats to me to pick up your reward?", Topic=2 Topic=2,"yes",Count(Type)>=Amount -> "Thank you! Here is your reward.", Delete(Type), CreateMoney Topic=2,"yes" -> "HEY! You don't have one! Stop playing tricks on fooling me or I will give you some extra work!" Topic=2,"yes",Amount>1 -> "HEY! You do not have so many!" Topic=2 -> "Go and find some rats to kill!" "box" -> Type=2856, Amount=1, "Do you have a suitable present box for me?", Topic=3 Topic=3,"yes",Count(Type)>=Amount -> "THANK YOU! Here is a helmet that will serve you well.", Delete(Type), Create(3374) Topic=3,"yes" -> "HEY! You don't have one! Stop playing tricks on me or I will give some extra work!" Topic=3 -> * }