# GIMUD - Graphical Interface Multi User Dungeon # scott.npc: Datenbank für den Wirt Scott auf Senja Name = "Scott" Outfit = (131,75-38-77-96-0) Home = [32138,31659,7] Radius = 1 Behaviour = { ADDRESS,"hello$",! -> "Welcome to my little inn, %N." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Just a minute, %N.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "I hope to see you again." "bye" -> "I hope to see you again.", Idle "farewell" -> * "job" -> "I'm the keeper of the inn. You can buy food here." "name" -> "My name is Scott." "time" -> "It is exactly %T." "tibia" -> "Oh, I'm happy to live in this world full of thrilling things." "thais" -> "It's the capital in the southwest of Tibia." "carlin" -> "Sometimes I travel to Carlin and visit the market." "queen" -> "She is a strong and wise leader. We owe protection from evil monsters to her." "senja" -> "It's a peaceful island. Cold and lonesome but I like it." "mage" -> "It is said that there are some secrets to discover around the mage's castle." "castle" -> * "do","you","sell" -> "You can get bread, cheese, ham, or meat." "do","you","have" -> * "offer" -> * "food" -> "Are you looking for food? I have bread, cheese, ham, and meat." "bread" -> Type=3600, Amount=1, Price=4, "Do you want to buy a bread for %P gold?", Topic=1 "cheese" -> Type=3607, Amount=1, Price=6, "Do you want to buy cheese for %P gold?", Topic=1 "meat" -> Type=3577, Amount=1, Price=5, "Do you want to buy meat for %P gold?", Topic=1 "ham" -> Type=3582, Amount=1, Price=8, "Do you want to buy a ham for %P gold?", Topic=1 %1,1<%1,"bread" -> Type=3600, Amount=%1, Price=4*%1, "Do you want to buy %A breads for %P gold?", Topic=1 %1,1<%1,"cheese" -> Type=3607, Amount=%1, Price=6*%1, "Do you want to buy %A cheese for %P gold?", Topic=1 %1,1<%1,"meat" -> Type=3577, Amount=%1, Price=5*%1, "Do you want to buy %A meat for %P gold?", Topic=1 %1,1<%1,"ham" -> Type=3582, Amount=%1, Price=8*%1, "Do you want to buy %A hams for %P gold?", Topic=1 Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type) Topic=1,"yes" -> "I am sorry, but you do not have enough gold." Topic=1 -> "Maybe later." }