# GIMUD - Graphical Interface Multi User Dungeon # partos.npc: Datenbank für den Sträfling Partos Name = "Partos" Outfit = (128,116-56-95-122-0) Home = [32323,32280,8] Radius = 1 Behaviour = { ADDRESS,"hello$",! -> "Welcome to my little kingdom, %N." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Wait %N, don't go away, I am ready soon and don't get visitors often.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "I wish I could do that, too." "bye" -> "Good bye, visit me again. I will be here, promised.", Idle "farewell" -> * "job" -> "Guess it! I give you a hint: I am not in this cell to clean it up! ...", "I wished, I would have never left Ankrahmun." "news" -> "I hardly hear any news down here." "name" -> "My name is Partos, but you can call me Party." "party" -> "Yeah! Come in and let's have a party." "thais" -> "I love the city. I just wish I could see some other part of it now and then." "city" -> * "tibia" -> "I love this world. I just wish I could see some other part of it now and then." "how","are","you"-> "I am great! Free food, free room, and now and then someone coming down here to ask me silly questions. Wouldn't you love that, too?" "sell" -> "I would like to sell you a secret, but I'm out of business for too long." "jail" -> "You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice!" "prison" -> * "crime" -> "Bah, I did nothing serious. I just had a little fun. In Ankrahmun nobody would have cared about these kind of things..." "criminal" -> * "god$" -> "The gods seldom show up down here, so don't ask me." "gods$" -> * "citizen" -> "Rich enough to spare a little, don't you agree? Well, they didn't agree." "king" -> "Yeah, a king is a man that can rob people by law, and not by night like me." "monster" -> "At least I am safe from them down here." "gold" -> "Gold got me in here." "money" -> * "fight" -> "Hey, most people I killed were even worse than me." "slay" -> * "noodles" -> "I bet one could get some fine ransom, if he dognappes this furball." "quentin" -> "By the gods, he visits us 'criminals' now and then to 'save' us. Who is going to save me from this boredom on two legs?" "army" -> "Bah, the king's pawns. I spit on them." "time" -> "Geee, someone stole my watch. Bad company down here." "ankrahmun" -> "Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ...", "Unfortunately I had to relocate. ...", "Business reasons - you know." "waterpipe" -> "My waterpipe? I lost it. But it doesn't matter. I quit smoking anyway." "djinn",QuestValue(286)=1,! -> "What!? I bet, Baa'leal sent you! ...", "I won't tell you anything! Shove off!", SetQuestValue(286,2), Idle "baa'leal",QuestValue(286)=1,! -> * "supplies",QuestValue(286)=1,! -> * "mal'ouquah",QuestValue(286)=1,! -> * "djinn" -> "I won't talk about that." "baa'leal" -> * "supplies" -> * "mal'ouquah" -> * #"excalibug" -> "Excalibug? No way that I tell you something about it!" #"grapes" -> Type=3592, Amount=1, "Do you have any grapes with you?", Topic=1 #Topic=1,"yes",Count(Type)>=Amount -> "What do you want for that ...ohhh... tasty ...uhm... sweet ...drool... delicous ...hmm... grapes?", Delete(Type), Topic=2 #Topic=1,"yes" -> "Go away, if you don't have any grapes." #Topic=1 -> * #Topic=2,"excalibug" -> "My late mentor once told me he found a wallcarving about this sword in a cave beneath the castle.", Topic=2 #Topic=2,"wallcarving" -> "That part of the dungeon was recently blocked by a cave-in. It was unsecure before, and only a fool would have entered there. I stayed out and alive." }