# GIMUD - Graphical Interface Multi User Dungeon # lector.npc: Datenbank für den Metzger Lector Name = "Lector" Outfit = (128,79-38-0-124-0) Home = [32351,31795,7] Radius = 3 Behaviour = { ADDRESS,"hello$",! -> "Welcome to my humble shop, %N." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Just a minute, %N.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Please come and buy again." "bye" -> "Please come and buy again.", Idle "farewell" -> * "job" -> "I am the butcher. I am selling delicious meat." "butcher" -> * "name" -> "My father named me Lector." "father" -> "My father, Hannibal, was the royal cook. He died some years ago in an attack of the evil Ferumbras." "time" -> "It is exactly %T." "graveyard" -> "I heared, the mausoleum is haunted!" "mausoleum" -> * "dragon","steak" -> "Dragon steak was the favourite meal of Tark Trueblade." "tark","trueblade" -> "Tark Trueblade was the greatest dragonslayer of all. I heared, he died in a battle with an ancient dragon lord." "ghostlands" -> "A bloody place with a bloody history. I wonder if it realy drove people mad or if it just attracted those already disbalanced in their minds." "buy" -> "I can offer you ham or meat. Dragon steaks are out. " "do","you","sell" -> * "do","you","have" -> * "food" -> "Are you looking for food? I can offer you ham or meat." "meat" -> Type=3577, Amount=1, Price=3, "Do you want to buy meat for %P gold?", Topic=1 "ham" -> Type=3582, Amount=1, Price=6, "Do you want to buy a ham for %P gold?", Topic=1 %1,1<%1,"meat" -> Type=3577, Amount=%1, Price=3*%1, "Do you wanna buy %A meat for %P gold?", Topic=1 %1,1<%1,"ham" -> Type=3582, Amount=%1, Price=6*%1, "Do you wanna buy %A ham for %P gold?", Topic=1 Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type) Topic=1,"yes" -> "I am sorry, but you do not have enough gold." Topic=1 -> "Maybe later." }