# GIMUD - Graphical Interface Multi User Dungeon Name = "Klaus" Outfit = (96,0-0-0-0-0) Home = [31981,32826,2] Radius = 5 Behaviour = { ADDRESS,"hello$",! -> "Ho matey!", Topic=1 ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Wait a moment, %N. I'll be here soon.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Whenever your throat is dry, you know where to find my tavern." "bye" -> "Whenever your throat is dry, you know where to find my tavern.", Idle "farewell" -> * "name" -> "I'm Klaus." "rum" -> "There are people who would kill you for rum. Then again there are people who would kill you anyway." "raymond striker" -> "Sooner or later he will run out of luck and then we will have his head." "liberty bay" -> "We have a kind of trade agreement. They make the rum and we plunder it. Har Har Har." "thais" -> "The Thaian people see themselves as the rulers of the world. If they only knew ... Har Har Har." "carlin" -> "A city that is run by women. And those wimps in Thais have still not been able to regain control. Har Har Har." "venore" -> "The Venoreans are the power of the future, trust me." "king" -> "If I were the king, I'd fill my court with the most beautiful women of the realm. Har Har Har." "treasure map" -> "I've already given you the complete map. Now you're on your own, matey." "pirate" -> "Ah, the romantic life of a pirate. Fish for breakfast, storms for lunch and an early death for supper. Har Har Har." "excalibug" -> "I guess it would come in handy to open some casks. Har Har Har." "ferumbras" -> "Dead magicians are only good for frightening little children. Har Har Har." "gambl" -> "So you care for a civilized game of dice?", Topic=1 "game" -> * "dice" -> * Topic=1,"yes" -> "Hmmm, would you like to play for money or for a chance to win your own dice?", Topic=3 Topic=1,"no" -> "Oh come on, don't be a child." Topic=3,"money" -> "I thought so. Okay, I will roll a dice. If it shows 6, you will get five times your bet. How much do you want to bet?", Amount=Random(1,6), Topic=2 Topic=3,"dice" -> "Hehe, good choice. Okay, the price for this game is 100 gold pieces. I will roll a dice. If I roll a 6, you can have my dice. Agreed?", Amount=Random(1,6), Topic=4 Topic=6,"yes" -> "Okay, I will roll a dice. If it shows 6, you will get five times your bet. How much do you want to bet?", Amount=Random(1,6), Topic=2 Topic=6,"no" -> "Oh come on, don't be a child." Topic=2,%1,0<%1,100>%1,CountMoney>=%1,Amount=6 -> Price=%1*5, "Ok, here we go ... 6! You have won %P, congratulations. One more game?", CreateMoney, EffectMe(27), Topic=6 Topic=2,%1,0<%1,100>%1,CountMoney>=%1 -> Price=%1, "Ok, here we go ... %A! You have lost. Har Har Har. One more game?", DeleteMoney, EffectMe(27), Topic=6 Topic=2,%1,0<%1,100>%1 -> "You don't have so much money. How much do you want to bet?", Topic=2 Topic=2,%1 -> "I accept only bets between 1 and 99 gold. I don't want to ruin you after all. How much do you want to bet?", Topic=2 Topic=5,"yes" -> "Okay, the price for this game is 100 gold pieces. I will roll a dice. If I roll a 6, you can have my dice. Agreed?", Amount=Random(1,6), Topic=4 Topic=5,"no" -> "Oh come on, don't be a child." Topic=4,"yes",CountMoney>=100,Amount=6 -> Price=100, Type=5792, Amount=1, "Ok, here we go ... 6! You have won a dice, congratulations. One more game?", DeleteMoney, Create(Type), EffectMe(27), Topic=5 Topic=4,"yes",CountMoney>=100 -> Price=100, "Ok, here we go ... %A! You have lost. Har Har Har. One more game?", DeleteMoney, EffectMe(27), Topic=5 Topic=4,"yes" -> "You don't have so much money." "mission",QuestValue(17520)=9,QuestValue(17531)=0 -> "Hmm, you look like a seasoned seadog. Kill Captain Ray Striker, bring me his lucky pillow as a proof and you are our hero!", SetQuestValue(17531,1) "mission",QuestValue(17531)=1 -> Type=6105, Amount=1, "Do you have Striker's pillow?", Topic=7 "pillow",QuestValue(17531)=1 -> * Topic=7,"yes",Count(Type)>=Amount -> "You DID it!!! Incredible! Boys, lets have a PAAAAAARTY!!!!", Delete(Type), SetQuestValue(17531,2) Topic=7,"yes" -> "No you not!" Topic=7 -> "Maybe another time." "mission" -> "Sorry, I don't have any missions for you." }