# GIMUD - Graphical Interface Multi User Dungeon # jimbin.npc: Datenbank für den Wirt Jimbin Name = "Jimbin" Outfit = (160,97-69-58-76-0) Home = [32636,31886,9] Radius = 3 Behaviour = { ADDRESS,"hello$","jimbin",! -> "Welcome to the Jolly Axeman, have a good time, %N!" ADDRESS,"hi$","jimbin",! -> * ADDRESS,"hello$",! -> "Talking to me, %N?", Idle ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$","jimbin",! -> "Gimme a minute, %N.", Queue BUSY,"hi$","jimbin",! -> * BUSY,"hello$",! -> "Talking to me, %N?" BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Come back if you enjoyed my tavern, if not ... well, get eaten by a dragon, jawoll." "bye" -> "Come back if you enjoyed my tavern, if not ... well, get eaten by a dragon, jawoll.", Idle "farewell" -> * "hello$","maryza",! -> * "hi$","maryza",! -> * "job" -> "I'm runing the Jolly Axeman together with my wife Maryza." "tavern" -> * "maryza" -> "She's a fine cook; likes it bloddy, though. Humans call her Bloody Mary, but don't mention that to her if you're smart." "name" -> "I am Jimbin Luckythroat, son of Earth, from the Molten Rock." "time" -> "It is about %T." "king" -> "The king orders huge amounts of mushroombeer for festivities." "army" -> "I supply the army with dwarfish beer to keep morals high." "ferumbras" -> "Hah! He never dares to trespass our realm." "general" -> "The general is a fine man. Can drink as much as he wants and still is sober." "excalibug" -> "Actually I belive it's more than a taverntale." "thais" -> "Bah! Humans, can't stand a drink, jawoll." "tibia" -> "The Tibia our race was born into was even more fierce than the world you young ones know." "carlin" -> "Silly town. Alcohol is forbidden there and elves visit this town quite often, what certainly suggests nothing good about a town, jawoll." "news" -> "Oh well, many hidden places of ancient times appear seemingly out of nowhere in these times." "rumour" -> * "rumor" -> * "book" -> "The cookbook? It belongs to maryza. I think she has a few copies for sale." "cookbook" -> * "beer" -> Type=2880, Data=3, Amount=1, Price=2, "Do you want to buy a mug of beer for %P gold?", Topic=1 "water" -> Type=2880, Data=1, Amount=1, Price=1, "Do you want to buy a mug of water for %P gold?", Topic=1 %1,1<%1,"beer" -> Type=2880, Data=3, Amount=%1, Price=2*%1, "Do you want to buy %A mugs of beer for %P gold?", Topic=1 %1,1<%1,"water" -> Type=2880, Data=1, Amount=%1, Price=1*%1, "Do you want to buy %A mugs of water for %P gold?", Topic=1 Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type) Topic=1,"yes" -> "I am sorry, but you do not have enough gold." Topic=1 -> "Maybe later." "buy" -> "I can offer you beer ... or water if you are sick." "do","you","sell" -> * "do","you","have" -> * "food" -> "Ask my wife Maryza for food." }