# GIMUD - Graphical Interface Multi User Dungeon # gregor.npc: Datenbank fuer den Ritter Gregor Name = "Gregor" Outfit = (131,38-38-38-38-2) Home = [32407,32202,6] Radius = 4 Behaviour = { ADDRESS,Knight,"hello$",! -> "Welcome home, Knight %N!" ADDRESS,Knight,"hi$",! -> * ADDRESS,"hello$",! -> "Greetings, %N. What do you want?" ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Please wait a moment, %N.", Queue BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "Be careful on your journeys." "bye" -> "Be careful on your journeys.", Idle "farewell" -> * "job" -> "I am the first knight. I trained some of the greatest heroes of Tibia." "name" -> "You are joking, eh? Of course, you know me. I am Gregor, the first knight." "time" -> "It is time to join the Knights!" "king" -> "Hail to our King!" "tibianus" -> * "quentin" -> "I will never understand this peaceful monks and priests." "lynda" -> "Before she became a priest she won the Miss Tibia contest three times in a row." "harkath" -> "One of Tibia's greatest warriors and strategists." "army" -> "I teached many of the guards personally." "ferumbras" -> "A fine game to hunt. But be careful, he cheats!" "general" -> "General Harkath Bloodblade, a rolemodel." "sam" -> "He has the muscles, but lacks the guts." "gorn" -> "Always concerned with his profit. What a loss! He was adventuring with baxter in the old days." "frodo" -> "I and my students often share a cask of beer or wine at Frodo's hut." "elane" -> "A bow might be a fine weapon for someone not strong enough to wield a REAL weapon." "muriel" -> "Bah, go away with these sorcerer tricks. Only cowards use tricks." "gregor" -> "A great name, isn't it?" "marvik" -> "Old Marvik saved life and limb of many of my boys and girls." "bozo" -> "Some day someone will make something happen to him..." "baxter" -> "He was an adventurer once." "oswald" -> "What an idiot." "sherry" -> "Peaceful farmers." "donald" -> * "mcronald" -> * "lugri" -> "If he would have some guts he would fight for what he's talking about." "excalibug" -> "Many brave warriors died on the quest to find that fabled weapon." "news" -> "Times of war are at hand." "hero" -> "Of course, you heard of them. Knights are the best fighters in Tibia." "tibia" -> "Beautiful Tibia. And with our help everyone is safe." "knight" -> "Knights are the warriors of Tibia. Without us, no one would be safe. Every brave and strong man or woman can join us." "vocation" -> "Your vocation is your profession. There are four vocations in Tibia: Knights, paladins, sorcerers, and druids." "spellbook" -> "In a spellbook, your spells are listed. There you will find the pronunciation of each spell. If you want to buy one, visit Muriel, the sorcerer." Knight,"spell" -> "I can teach you healing spells and support spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.", Topic=2 "spell" -> "Sorry, I only sell spells to knights." Knight,"instant","spell" -> "I can teach you healing spells and support spells. What kind of spell do you wish to learn?" Knight,"healing","spell" -> "In this category I have 'Light Healing' and 'Antidote'." Knight,"support","spell" -> "In this category I have 'Light', 'Find Person' and 'Great Light'." Topic=2,"healing","spell" -> "In this category I have 'Light Healing' and 'Antidote'." Topic=2,"support","spell" -> "In this category I have 'Light', 'Find Person' and 'Great Light'." Topic=2,"bye" -> "Be careful on your journeys.", Idle Topic=2,"8$" -> "For level 8 I have 'Find Person' and 'Light'.", Topic=2 Topic=2,"9$" -> "For level 9 I have 'Light Healing'.", Topic=2 Topic=2,"10$" -> "For level 10 I have 'Antidote'.", Topic=2 Topic=2,"13$" -> "For level 13 I have 'Great Light'.", Topic=2 Topic=2 -> "Sorry, I have only spells for level 8, 9, 10 and 13.", Topic=2 Knight,"find","person" -> String="Find Person", Price=80, "Do you want to buy the spell 'Find Person' for %P gold?", Topic=3 Knight,"light" -> String="Light", Price=100, "Do you want to buy the spell 'Light' for %P gold?", Topic=3 Knight,"light","healing" -> String="Light Healing", Price=170, "Do you want to buy the spell 'Light Healing' for %P gold?", Topic=3 Knight,"antidote" -> String="Antidote", Price=150, "Do you want to buy the spell 'Antidote' for %P gold?", Topic=3 Knight,"great","light" -> String="Great Light", Price=500, "Do you want to buy the spell 'Great Light' for %P gold?", Topic=3 Topic=3,"yes",SpellKnown(String)=1 -> "You already know how to cast this spell." Topic=3,"yes",Level Amount=SpellLevel(String), "You have to be level %A to learn this spell." Topic=3,"yes",CountMoney "Return when you have enough gold." Topic=3,"yes" -> "Here you are. Look in your spellbook for the pronunciation of this spell.", DeleteMoney, EffectOpp(13), TeachSpell(String) Topic=3 -> "Maybe next time." "outfit" -> "Only the bravest warriors may wear adorned helmets. They are traditionally awarded after having completed a difficult task for our guild." "addon" -> * "task",QuestValue(17542)=0 -> "You mean, you would like to prove that you deserve to wear such a helmet?", Topic=4 "mission",QuestValue(17542)=0 -> * Topic=4,"yes" -> "Well then, listen closely. First, you will have to prove that you are a fierce and restless warrior by bringing me 100 perfect behemoth fangs. ...", "Secondly, please retrieve a helmet for us which has been lost a long time ago. The famous Ramsay the Reckless wore it when exploring an ape settlement. ...", "Third, we need a new flask of warrior's sweat. We've run out of it recently, but we need a small amount for the show battles in our arena. ...", "Lastly, I will have our smith refine your helmet if you bring me royal steel, an especially noble metal. ...", "Did you understand everything I told you and are willing to handle this task?", Topic=5 Topic=4 -> "However." Topic=5,"yes" -> "Alright then. Come back to me once you have collected 100 perfect behemoth fangs.", SetQuestValue(17542,1), SetQuestValue(17594,1) Topic=5 -> "Maybe another time." "behemoth","fang",QuestValue(17542)=1 -> Type=5893, Amount=100, "Have you really managed to fulfill the task and brought me 100 perfect behemoth fangs?", Topic=6 "mission",QuestValue(17542)=1 -> * "task",QuestValue(17542)=1 -> * Topic=6,"yes",Count(Type)>=Amount,Knight -> "I'm deeply impressed, brave Knight %N. Now, please retrieve Ramsay's helmet.", Delete(Type), SetQuestValue(17542,2) Topic=6,"yes",Count(Type)>=Amount -> "I'm deeply impressed, %N. Even if you are not a knight, you certainly possess knight qualities. Now, please retrieve Ramsay's helmet.", Delete(Type), SetQuestValue(17542,2) Topic=6,"yes" -> "You don't have that many." Topic=6 -> "Maybe another time." "reckless","helmet",QuestValue(17542)=2 -> Type=5924, Amount=1, "Did you recover the helmet of Ramsay the Reckless?", Topic=7 "mission",QuestValue(17542)=2 -> * "task",QuestValue(17542)=2 -> * Topic=7,"yes",Count(Type)>=Amount,Knight -> "Good work, brave Knight %N! Even though it is damaged, it has a lot of sentimental value. Now, please bring me warrior's sweat.", Delete(Type), SetQuestValue(17542,3) Topic=7,"yes",Count(Type)>=Amount -> "Good work, %N! Even though it is damaged, it has a lot of sentimental value. Now, please bring me warrior's sweat.", Delete(Type), SetQuestValue(17542,3) Topic=7,"yes" -> "You don't have it." Topic=7 -> "Maybe another time." "warriors","sweat",QuestValue(17542)=3 -> Type=5885, Amount=1, "Were you able to get hold of a flask with pure warrior's sweat?", Topic=8 "mission",QuestValue(17542)=3 -> * "task",QuestValue(17542)=3 -> * Topic=8,"yes",Count(Type)>=Amount,Knight -> "Now that is a pleasant surprise, brave Knight %N! There is only one task left now: Obtain royal steel to have your helmet refined.", Delete(Type), SetQuestValue(17542,4) Topic=8,"yes",Count(Type)>=Amount -> "Now that is a pleasant surprise, %N! There is only one task left now: Obtain royal steel to have your helmet refined.", Delete(Type), SetQuestValue(17542,4) Topic=8,"yes" -> "You don't have it." Topic=8 -> "Maybe another time." "royal","steel",QuestValue(17542)=4 -> Type=5887, Amount=1, "Ah, have you brought the royal steel?", Topic=9 "mission",QuestValue(17542)=4 -> * "task",QuestValue(17542)=4 -> * Topic=9,"yes",Count(Type)>=Amount,Knight -> "You truly deserve to wear an adorned helmet, brave Knight %N. Please talk to Sam and tell him I sent you. I'm sure he will be glad to refine your helmet.", Delete(Type), SetQuestValue(17542,5) Topic=9,"yes",Count(Type)>=Amount -> "You truly deserve to wear an adorned helmet, %N. Please talk to Sam and tell him I sent you. I'm sure he will be glad to refine your helmet.", Delete(Type), SetQuestValue(17542,5), SetExpiringQuestValue(17544, 7200000) Topic=9,"yes" -> "You don't have it." Topic=9 -> "Maybe another time." "helmet",QuestValue(17542)=5 -> "Please talk to Sam and tell him I sent you. I'm sure he will be glad to refine your helmet." "mission",QuestValue(17542)=5 -> * "task",QuestValue(17542)=5 -> * "helmet",QuestValue(17542)=6 -> "I see Sam did a great work with your helmet!" "mission",QuestValue(17542)=6 -> "Sorry, but I don't have any task for you now." "task",QuestValue(17542)=6 -> * }