# GIMUD - Graphical Interface Multi User Dungeon # don.npc: Datenbank fuer den Bauern Donald McRonald Name = "Donald McRonald" Outfit = (128,41-94-79-76-0) Home = [32391,32229,7] Radius = 3 Behaviour = { ADDRESS,"hello$",Druid,! -> "Hello, Druid %N!" ADDRESS,"hi$",Druid,! -> * ADDRESS,"hello$",! -> "Hmmm, well, hello %N." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Hmm, I'm busy %N." BUSY,"hi$",! -> * BUSY,! -> NOP VANISH,! -> "?" "bye",Druid -> "May Crunor bless you, Druid %N!", Idle "farewell",Druid-> * "job",Druid -> "My wife and I run this farm as good as we can." "wife",Druid -> "Sherry is my beloved wife." "donald",Druid -> "I was named Donald, like my grandfather." "farm",Druid -> "It's a hard but rewarding task to run this farm." "name",Druid -> "My name is Donald McRonald, noble druid." "time",Druid -> "Unfortunately I can't help you with that, noble druid." "bye" -> "Yes, bye!", Idle "farewell"-> "Yes, farewell!", Idle "job" -> "I run a farm, what else?!" "wife" -> "Sherry is my wife." "donald" -> "I am Donald." "farm" -> "It is my farm, yes." "name" -> "Donald McRonald." "time" -> "Who cares?" "weather" -> "Weather is good enough to work on the fields." "crops" -> "It is hard to grow but worth the effort." "field" -> "My fields are enchanted by the druids and the wheat grows very quickly." "city" -> "The city is to the north." "crops" -> "I take care of our crops" "mill" -> "I somtimes have to bring the wheat there." "spooked" -> "I dont know." "king" -> "King Tibianus is our king." "frodo" -> "Frodo? He is a friend of mine." "oswald" -> "He ignores us and we ignore him." "bloodblade" -> "A general in the army." "muriel", sorcerer -> "I dont trust sorcerers like you." "muriel" -> "I dont trust sorcerers." "elane" -> "Too noble to care about us." "gregor" -> "Knights always feel superior to us farmers." "gregor", knight -> "Knights like you always feel superior to us farmers." "marvik" -> "Druids are a great help for us, they know much about nature." "marvik", druid -> "Druids like you are a great help for us, they know much about nature." "gorn" -> "Hardly know him." "sam" -> "A blacksmith, eh?" "quentin" -> "A generous person." "lynda" -> "She has a good soul." "spider" -> Type=3988, Amount=1, Price=2, "I will give you %P gold for every spider you bring me. But not a rotten spider that was already dead for some time. Do you have any with you?", Topic=2 "buy" -> "I can offer you wheat, cheese, carrots, and corncobs." "do","you","sell" -> * "do","you","have" -> * "food" -> "Are you looking for food? I have wheat, cheese, carrots, and corn to sell. If you want to sell bread, talk to my wife, Sherry." "bread" -> "If you want to sell bread, talk to my wife, Sherry." "wheat" -> Type=3605, Amount=1, Price=1, "Do you want to buy wheat for %P gold?", Topic=1 "cheese" -> Type=3607, Amount=1, Price=5, "Do you want to buy cheese for %P gold?", Topic=1 "carrot" -> Type=3595, Amount=1, Price=3, "Do you want to buy a carrot for %P gold?", Topic=1 "corncob" -> Type=3597, Amount=1, Price=3, "Do you want to buy a corncob for %P gold?", Topic=1 %1,1<%1,"wheat" -> Type=3605, Amount=%1, Price=1*%1, "Do you want to buy %A wheat for %P gold?", Topic=1 %1,1<%1,"cheese" -> Type=3607, Amount=%1, Price=5*%1, "Do you want to buy %A cheeses for %P gold?", Topic=1 %1,1<%1,"carrot" -> Type=3595, Amount=%1, Price=3*%1, "Do you want to buy %A carrots for %P gold?", Topic=1 %1,1<%1,"corncob" -> Type=3597, Amount=%1, Price=3*%1, "Do you want to buy %A corncobs for %P gold?", Topic=1 Topic=1,"yes",CountMoney>=Price -> "Here it is.", DeleteMoney, Create(Type) Topic=1,"yes" -> "I am sorry, but you do not have enough gold." Topic=1 -> "Maybe later." Topic=2,"yes",Count(Type)>=Amount -> "Here you are.", Delete(Type), CreateMoney Topic=2,"yes" -> "You have no spider that died recently." Topic=2 -> "Hmpf." }