# GIMUD - Graphical Interface Multi User Dungeon # costello.npc: Datenbank für den Abt Costello Name = "Costello" Outfit = (57,0-0-0-0-0) Home = [32180,31936,7] Radius = 3 Behaviour = { ADDRESS,"hello$",QuestValue(220)>0,! -> "WHAT? You have to be that trespasser my brothers told me about! Entering the restricted area is a horrible crime!",Topic=3 ADDRESS,"hi$",QuestValue(220)>0,! -> * ADDRESS,"hello$",! -> "Welcome, %N! Feel free to tell me what has brought you here." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",QuestValue(220)>0,! -> "WHAT? You have to be that trespasser my brothers told me about! Entering the restricted area is a horrible crime!",Idle BUSY,"hi$",QuestValue(220)>0,! -> * BUSY,"hello$",! -> "Please wait a minute, %N.", Queue BUSY,"hi$",! -> * BUSY,"heal$",QuestValue(220)>0 -> "I won't waste my healing powers on you, spawn of evil!", Idle BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15) BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14) BUSY,"heal$",HP<40 -> "You are looking really bad, %N. Let me heal your wounds.", HP=40, EffectOpp(13) BUSY,"heal$" -> "You aren't looking that bad, %N. Sorry, I can't help you." BUSY,! -> NOP VANISH,! -> "Remember: If you are heavily wounded or poisoned, I will heal you." topic=3,"crime",Level<20,! -> "The only way to redeem such an offense is the sacrifice of 500 gold pieces! Are you willing to pay that sum?",Price=500,Topic=4 topic=3,"absolution",Level<20,! -> * topic=3,"crime",Level<40,! -> "The only way to redeem such an offense is the sacrifice of 1.000 gold pieces! Are you willing to pay that sum?",Price=1000,Topic=4 topic=3,"absolution",Level<40,! -> * topic=3,"crime",Level<60,! -> "The only way to redeem such an offense is the sacrifice of 5.000 gold pieces! Are you willing to pay that sum?",Price=5000,Topic=4 topic=3,"absolution",Level<60,! -> * topic=3,"crime",Level>59,! -> "The only way to redeem such an offense is the sacrifice of 10.000 gold pieces! Are you willing to pay that sum?",Price=10000,Topic=4 topic=3,"absolution",Level>59,! -> * topic=3,! -> "Be gone!", Idle Topic=4,"yes",CountMoney "Begone! You do not have enough money!", Idle Topic=4,"yes",! -> "So receive your absolution! And never do such a thing again!", DeleteMoney, EffectOpp(13),SetQuestValue(220,0) Topic=4,! -> "Then be gone!", Idle "bye" -> "Good bye, %N!", Idle "farewell" -> * "job" -> "I am the abbot of the white raven monastery on the isle of the kings." "name" -> "My name is Costello." "tibia" -> "That is the name of our world and its major continent." "god" -> "They created Tibia and all life on it." "life" -> "On Tibia there are many forms of life. Plants, the citizens, and monsters." "plant" -> "Just walk around, you will see grass, trees, and bushes." "white","raven" -> "The legends tell us of a white raven which lead the ship of the first monk of our order here. He discovered this isle and the caves beneath it." "caves" -> "Anselm, the first of our order, discovered them while looking for a suitable burial place for his king." "anselm" -> "He was a humble and pious man, and he was chosen by the royal family of thais to find a resting place for their dead." "isle" -> "We founded our monastery to guard the royal tombs and to gather wisdom and knowledge." "order" -> * "wisdom" -> "You are allowed to enter the library upstairs. Stay there and don't go upstairs, because that area is reserved for members of our order." "knowledge" -> * "tibianus" -> "One day every Tibianus ends up here." "king" -> "The bygone leaders of the Thaian empire rest beneath this monastery in tombs and crypts." "tomb",QuestValue(63)<1 -> "The tombs and crypts of the Thaian lineage are well protected deep beneath our abbey, although ... but surely this will not interest you." "crypts",QuestValue(63)<1 -> * "although",QuestValue(63)<1 -> "In my dreams the dead are talking to me about torment and disturbance. But I might be imagining things." "interest",QuestValue(63)<1 -> * "imagining",QuestValue(63)<1 -> "Brother Fugio, the only one of our order who is allowed to enter the crypts, assures me everything is all right." "torment",QuestValue(63)<1 -> * "disturbance",QuestValue(63)<1 -> * "fugio",QuestValue(63)<1 -> "To be honest, I fear the omen in my dreams may be true. Perhaps Fugio is unable to see the danger down there. Perhaps ... you are willing to investigate this matter?", topic=1 "alright",QuestValue(63)<1 -> * Topic=1,"yes" -> "Thank you very much! From now on you may open the warded doors to the catacombs", SetQuestValue(63,1), SetQuestValue(64,1), SetQuestValue(17584,1) # 63=forschen 64=questtür wg. eingang von unten Topic=1,"no" -> "Please forgive an old man, I shouldn't have asked a stranger anyways." Topic=1 -> * "diary",QuestValue(219)=0 -> "Do you want me to inspect a diary?",Type=3212, Amount=1,topic=2 "diary",QuestValue(219)>0 -> "Thank you again for handing me that diary." Topic=2,"yes",Count(Type)>=Amount -> "By the gods! This is brother Fugio's handwriting and what I read is horrible indeed! You have done our order a great favour by giving this diary to me! Take this blessed Ankh. May it protect you in even your darkest hours.", Delete(Type), Create(3214),SetQuestValue(219,2),SetQuestValue(17584,2) Topic=2,"no" -> "Uhm, as you wish." Topic=2 -> * "passage",QuestValue(63)=1,QuestValue(64)=1 -> "Oh of course, I will order Jack and the fisher Windtrouser to give you transportation if needed.", SetQuestValue(62,1) "passage" -> "You should not be here at all and I won't allow anyone to transport you from or to this isle." "ferumbras" -> "Don't mention this servant of evil here." "excalibug" -> "Sadly we have only little knowledge on this topic." "news" -> "Sorry, we rarely hear anything new here." "monster" -> "There are really too many of them in Tibia. But who are we to question the wisdom of the gods?" "heal$",QuestValue(220)>0 -> "I won't waste my healing powers on you, spawn of evil!", Idle "heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15) "heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14) "heal$",HP<40 -> "You are looking really bad. Let me heal your wounds.", HP=40, EffectOpp(13) "heal$" -> "You aren't looking that bad. Sorry, I can't help you." }