# GIMUD - Graphical Interface Multi User Dungeon # cipfried.npc: Datenbank fuer den Moench Cipfried Name = "Cipfried" Outfit = (57,0-0-0-0-0) Home = [32097,32217,7] Radius = 1 Behaviour = { ADDRESS,"hello$",! -> "Hello, %N! Feel free to ask me for help." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Please wait, %N. I already talk to someone!", Queue BUSY,"hi$",! -> * BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15) BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14) BUSY,"heal$",HP<65 -> "You are looking really bad, %N. Let me heal your wounds.", HP=65, EffectOpp(13) BUSY,"heal$" -> "You aren't looking really bad, %N. Sorry, I can't help you." BUSY,! -> NOP VANISH,! -> "Well, bye then." "bye" -> "Farewell, %N!", Idle "farewell" -> * "job" -> "I am just a humble monk. Ask me if you need help or healing." "name" -> "My name is Cipfried." "monk" -> "I sacrifice my life to serve the good gods of Tibia." "tibia" -> "That's where we are. The world of Tibia." "rookgaard" -> "The gods have chosen this isle as the point of arrival for the newborn souls." "god" -> "They created Tibia and all life on it. Visit our library and learn about them." "life" -> "The gods decorated Tibia with various forms of life. Plants, the citizens, and even the monsters." "plant" -> "Just walk around. You will see grass, trees, and bushes." "citizen" -> "Only few people live here. Walk around and talk to them." "obi" -> "He is a local shop owner." "al","dee" -> * "seymour" -> "Seymour is a loyal follower of the king and responsibe for the academy." "academy" -> "You should visit Seymour in the academy and ask him about a mission." "willie" -> "He is a fine farmer. The farm is located to the left of the temple." "monster" -> "They are a constant threat. Learn to fight by hunting rabbits, deers and sheeps. Then try to fight rats, bugs and perhaps spiders." "help" -> "First you should try to get some gold and buy better equipment." "hint" -> * "quest" -> * "task" -> * "what","do" -> * "gold" -> "You have to slay monsters and take their gold. Or sell food at Willie's farm." "money" -> "If you need money, you have to slay monsters and take their gold. Look for spiders and rats." "rat" -> "In the north of this temple you find a sewer grate. Use it to enter the sewers if you feel prepared. Don't forget a torch; you'll need it." "sewer" -> * "equipment" -> "First you need some armor and perhaps a better weapon or a shield. A real adventurer needs a rope, a shovel, and a fishing pole, too." "fight" -> "Take a weapon in your hand, activate your combat mode, and select a target. After a fight you should eat something to heal your wounds." "slay" -> * "eat" -> "If you want to heal your wounds you should eat something. Willie sells excellent meals. But if you are very weak, come to me and ask me to heal you." "food" -> * "heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15) "heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14) "heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13) "heal$" -> "You aren't looking really bad. Sorry, I can't help you." "time" -> "Now, it is %T, my child." }