function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 and Game.isItemThere({x = 32864, y = 32556, z = 11}, 1563) then item:transform(2773, 1) item:decay() Game.sendMagicEffect({x = 32864, y = 32556, z = 11}, 14) Game.removeItemOnMap({x = 32864, y = 32556, z = 11}, 1563) elseif item:getId() == 2772 and not Game.isItemThere({x = 32864, y = 32556, z = 11}, 1563) then player:sendCancelMessage("The lever won't budge.") elseif item:getId() == 2773 and not Game.isItemThere({x = 32864, y = 32556, z = 11}, 1563) then item:transform(2772, 1) item:decay() doRelocate({x = 32864, y = 32556, z = 11},{x = 32864, y = 32557, z = 11}) Game.sendMagicEffect({x = 32864, y = 32556, z = 11}, 14) Game.createItem(1563, 1, {x = 32864, y = 32556, z = 11}) elseif item:getId() == 2773 then player:sendCancelMessage("The lever won't budge.") end return true end