function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 and Game.isItemThere({x = 32476, y = 31900, z = 06},2773) and Game.isItemThere ({x = 32477, y = 31900, z = 06},2773) and Game.isItemThere ({x = 32478, y = 31900, z = 06},2772) and Game.isItemThere ({x = 32479, y = 31900, z = 06},2772) and Game.isItemThere ({x = 32480, y = 31900, z = 06},2773) and Game.isItemThere ({x = 32481, y = 31900, z = 06}, 2772) then item:transform(2773, 1) item:decay() Game.createItem(1948, 1, {x = 32476, y = 31904, z = 06}) elseif item:getId() == 2772 then Game.sendMagicEffect({x = 32479, y = 31905, z = 06}, 3) elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.removeItemOnMap({x = 32476, y = 31904, z = 06}, 1948) elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.removeItemOnMap({x = 32476, y = 31904, z = 06}, 1948) end return true end