function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 then item:transform(2773, 1) item:decay() doRelocate({x = 32426, y = 32202, z = 14},{x = 32426, y = 32200, z = 14}) doRelocate({x = 32426, y = 32201, z = 14},{x = 32426, y = 32200, z = 14}) doRelocate({x = 32427, y = 32202, z = 14},{x = 32427, y = 32200, z = 14}) doRelocate({x = 32427, y = 32201, z = 14},{x = 32427, y = 32200, z = 14}) Game.removeItemOnMap({x = 32426, y = 32202, z = 14}, 1771) Game.removeItemOnMap({x = 32426, y = 32201, z = 14}, 1771) Game.removeItemOnMap({x = 32427, y = 32202, z = 14}, 1771) Game.removeItemOnMap({x = 32427, y = 32201, z = 14}, 1771) elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.createTile({x = 32426, y = 32201, z = 14}, true) Game.createTile({x = 32427, y = 32201, z = 14}, true) Game.createTile({x = 32426, y = 32202, z = 14}, true) Game.createTile({x = 32427, y = 32202, z = 14}, true) Game.createItem(1771, 1, {x = 32426, y = 32201, z = 14}) Game.createItem(1771, 1, {x = 32427, y = 32201, z = 14}) Game.createItem(1771, 1, {x = 32426, y = 32202, z = 14}) Game.createItem(1771, 1, {x = 32427, y = 32202, z = 14}) end return true end