function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(430, 1) item:decay() Game.removeItemOnMap({x = 32796, y = 31576, z = 05}, 1270) end end function onStepOut(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(431, 1) item:decay() doRelocate({x = 32796, y = 31576, z = 05},{x = 32797, y = 31576, z = 05}) Game.createItem(1270, 1, {x = 32796, y = 31576, z = 05}) end end