function onUse(player, item, fromPosition, target, toPosition) local tile = Tile(toPosition) if not tile then return false end local ground = tile:getGround() if not ground then return false end if ground:getId() == 372 then ground:transform(394, 1) ground:decay() return true elseif target:getId() == 1772 and toPosition.x == 32648 and toPosition.y == 32134 and toPosition.z == 10 and math.random(1, 100) <= 40 then Game.sendMagicEffect({x = 32648, y = 32134, z = 10}, 3) Game.removeItemOnMap({x = 32648, y = 32134, z = 10}, 1772) return true elseif target:getId() == 1772 and toPosition.x == 32648 and toPosition.y == 32134 and toPosition.z == 10 then Game.sendMagicEffect({x = 32648, y = 32134, z = 10}, 3) doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -40, -40) return true elseif target:getId() == 1791 and toPosition.x == 32356 and toPosition.y == 32074 and toPosition.z == 10 and math.random(1, 100) <= 40 then Game.sendMagicEffect({x = 32356, y = 32074, z = 10}, 3) Game.removeItemOnMap({x = 32356, y = 32074, z = 10}, 1791) return true elseif target:getId() == 1791 and toPosition.x == 32356 and toPosition.y == 32074 and toPosition.z == 10 then Game.sendMagicEffect({x = 32356, y = 32074, z = 10}, 3) doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -50, -50) return true end return false end