local drunk = Condition(CONDITION_DRUNK) drunk:setParameter(CONDITION_PARAM_TICKS, 60000) local poison = Condition(CONDITION_POISON) poison:setTiming(100) local messages = { [FLUID_WATER] = "Gulp.", [FLUID_WINE] = "Aah...", [FLUID_BEER] = "Aah...", [FLUID_MUD] = "Gulp.", [FLUID_BLOOD] = "Gulp.", [FLUID_SLIME] = "Urgh!", [FLUID_OIL] = "Gulp.", [FLUID_URINE] = "Urgh!", [FLUID_MILK] = "Mmmh.", [FLUID_MANAFLUID] = "Aaaah...", [FLUID_LIFEFLUID] = "Aaaah...", [FLUID_LEMONADE] = "Mmmh.", [FLUID_RUM] = "Aah...", [FLUID_COCONUTMILK] = "Mmmh.", [FLUID_FRUITJUICE] = "Mmmh." } function onUse(player, item, fromPosition, target, toPosition) local targetItemType = ItemType(target:getId()) if targetItemType and targetItemType:isFluidContainer() then if target:getFluidType() == 0 and item:getFluidType() ~= 0 then target:transform(target:getId(), item:getFluidType()) item:transform(item:getId(), 0) return true elseif target:getFluidType() ~= 0 and item:getFluidType() == 0 then player:sendCancelMessage("You cannot use this object.") return true end end if target:isCreature() and target:getPlayer() ~= nil then if item:getFluidType() == FLUID_NONE then player:sendCancelMessage("It is empty.") else local self = target == player if self and item:getFluidType() == FLUID_BEER or item:getFluidType() == FLUID_WINE or item:getFluidType() == FLUID_RUM then player:addCondition(drunk) elseif self and item:getFluidType() == FLUID_SLIME then player:addCondition(poison) elseif item:getFluidType() == FLUID_MANAFLUID then target:addMana(math.random(50, 100)) target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) elseif item:getFluidType() == FLUID_LIFEFLUID then target:addHealth(math.random(25, 50)) target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) end if not self then if item:getFluidType() ~= FLUID_MANAFLUID and item:getFluidType() ~= FLUID_LIFEFLUID then if toPosition.x == CONTAINER_POSITION then toPosition = player:getPosition() end Game.createItem(2886, item:getFluidType(), toPosition):decay() return true end end local message = messages[item:getFluidType()] if message then target:say(message, TALKTYPE_MONSTER_SAY) else target:say("Gulp.", TALKTYPE_MONSTER_SAY) end item:transform(item:getId(), FLUID_NONE) end else if toPosition.x == CONTAINER_POSITION then toPosition = player:getPosition() end local tile = Tile(toPosition) if not tile then return false end if item:getFluidType() ~= FLUID_NONE and tile:hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID) then return false end local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE if fluidSource ~= FLUID_NONE then item:transform(item:getId(), fluidSource) elseif item:getFluidType() == FLUID_NONE then player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.") else Game.createItem(2886, item.type, toPosition):decay() item:transform(item:getId(), 0) end end return true end