local dolls = { [5080] = {"Hug me."}, [5668] = { "It's not winning that matters, but winning in style.", "Today's your lucky day. Probably.", "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.", "That is one stupid question.", "You'll need more rum for that.", "Do or do not. There is no try.", "You should do something you always wanted to.", "If you walk under a ladder and it falls down on you it probably means bad luck.", "Never say 'oops'. Always say 'Ah, interesting!'", "Five steps east, fourteen steps south, two steps north and seventeen steps west!" }, [5791] = { "Fchhhhhh!", "Zchhhhhh!", "Grooaaaaar*cough*", "Aaa... CHOO!", "You... will.... burn!!" } } function onUse(player, item, fromPosition, target, toPosition, isHotkey) local sounds = dolls[item.itemid] if not sounds then return false end if fromPosition.x == CONTAINER_POSITION then fromPosition = player:getPosition() end local random = math.random(#sounds) local sound = sounds[random] if item.itemid == 5791 then if random == 3 then fromPosition:sendMagicEffect(CONST_ME_POFF) elseif random == 4 then fromPosition:sendMagicEffect(CONST_ME_FIREAREA) elseif random == 5 then doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -1, -1, CONST_ME_EXPLOSIONHIT) end elseif item.itemid == 5668 then fromPosition:sendMagicEffect(CONST_ME_MAGIC_RED) item:transform(item.itemid + 1) item:decay() end sound = sound:gsub('|PLAYERNAME|', player:getName()) player:say(sound, TALKTYPE_MONSTER_SAY, false, 0, fromPosition) return true end