function onUse(player, item, fromPosition, target, toPosition) if not target:isItem() then return false end if target:getId() == 4848 and player:getStorageValue(297) == 0 then player:setStorageValue(297, 1) target:getPosition():sendMagicEffect(1) target:transform(4849, 1) target:decay() return true elseif target:getId() == 4848 and player:getStorageValue(297) == 1 then player:setStorageValue(297, 2) target:getPosition():sendMagicEffect(1) target:transform(4849, 1) target:decay() return true elseif target:getId() == 4848 and player:getStorageValue(297) == 2 then player:setStorageValue(297, 3) target:getPosition():sendMagicEffect(1) target:transform(4849, 3) target:decay() return true elseif target:getId() == 1628 and toPosition.x == 32680 and toPosition.y == 32083 and toPosition.z == 09 then Game.transformItemOnMap({x = 32680, y = 32083, z = 09}, 1628, 1630) return true elseif target:getId() == 3501 and toPosition.x == 32013 and toPosition.y == 31562 and toPosition.z == 04 and player:getStorageValue(228) == 1 then Game.sendMagicEffect({x = 32013, y = 31562, z = 04}, 15) player:setStorageValue(228, 2) return true elseif target:getId() == 3501 and toPosition.x == 32013 and toPosition.y == 31562 and toPosition.z == 04 then Game.sendMagicEffect({x = 32013, y = 31562, z = 04}, 3) return true end return doDestroyItem(target) end