/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include "party.h" #include "game.h" #include "configmanager.h" #include "events.h" extern Game g_game; extern ConfigManager g_config; extern Events* g_events; Party::Party(Player* leader) : leader(leader) { leader->setParty(this); } void Party::disband() { if (!g_events->eventPartyOnDisband(this)) { return; } Player* currentLeader = leader; leader = nullptr; currentLeader->setParty(nullptr); currentLeader->sendClosePrivate(CHANNEL_PARTY); g_game.updatePlayerShield(currentLeader); currentLeader->sendCreatureSkull(currentLeader); currentLeader->sendTextMessage(MESSAGE_INFO_DESCR, "Your party has been disbanded."); for (Player* invitee : inviteList) { invitee->removePartyInvitation(this); currentLeader->sendCreatureShield(invitee); } inviteList.clear(); for (Player* member : memberList) { member->setParty(nullptr); member->sendClosePrivate(CHANNEL_PARTY); member->sendTextMessage(MESSAGE_INFO_DESCR, "Your party has been disbanded."); } for (Player* member : memberList) { g_game.updatePlayerShield(member); for (Player* otherMember : memberList) { otherMember->sendCreatureSkull(member); } member->sendCreatureSkull(currentLeader); currentLeader->sendCreatureSkull(member); } memberList.clear(); delete this; } bool Party::leaveParty(Player* player) { if (!player) { return false; } if (player->getParty() != this && leader != player) { return false; } if (!g_events->eventPartyOnLeave(this, player)) { return false; } bool missingLeader = false; if (leader == player) { if (!memberList.empty()) { if (memberList.size() == 1 && inviteList.empty()) { missingLeader = true; } else { passPartyLeadership(memberList.front()); } } else { missingLeader = true; } } //since we already passed the leadership, we remove the player from the list auto it = std::find(memberList.begin(), memberList.end(), player); if (it != memberList.end()) { memberList.erase(it); } player->setParty(nullptr); player->sendClosePrivate(CHANNEL_PARTY); g_game.updatePlayerShield(player); for (Player* member : memberList) { member->sendCreatureSkull(player); player->sendPlayerPartyIcons(member); } leader->sendCreatureSkull(player); player->sendCreatureSkull(player); player->sendPlayerPartyIcons(leader); player->sendTextMessage(MESSAGE_INFO_DESCR, "You have left the party."); updateSharedExperience(); updateVocationsList(); clearPlayerPoints(player); std::ostringstream ss; ss << player->getName() << " has left the party."; broadcastPartyMessage(MESSAGE_INFO_DESCR, ss.str()); if (missingLeader || empty()) { disband(); } return true; } bool Party::passPartyLeadership(Player* player) { if (!player || leader == player || player->getParty() != this) { return false; } //Remove it before to broadcast the message correctly auto it = std::find(memberList.begin(), memberList.end(), player); if (it != memberList.end()) { memberList.erase(it); } std::ostringstream ss; ss << player->getName() << " is now the leader of the party."; broadcastPartyMessage(MESSAGE_INFO_DESCR, ss.str(), true); Player* oldLeader = leader; leader = player; memberList.insert(memberList.begin(), oldLeader); updateSharedExperience(); for (Player* member : memberList) { member->sendCreatureShield(oldLeader); member->sendCreatureShield(leader); } for (Player* invitee : inviteList) { invitee->sendCreatureShield(oldLeader); invitee->sendCreatureShield(leader); } leader->sendCreatureShield(oldLeader); leader->sendCreatureShield(leader); player->sendTextMessage(MESSAGE_INFO_DESCR, "You are now the leader of the party."); return true; } bool Party::joinParty(Player& player) { if (!g_events->eventPartyOnJoin(this, &player)) { return false; } auto it = std::find(inviteList.begin(), inviteList.end(), &player); if (it == inviteList.end()) { return false; } inviteList.erase(it); std::ostringstream ss; ss << player.getName() << " has joined the party."; broadcastPartyMessage(MESSAGE_INFO_DESCR, ss.str()); player.setParty(this); g_game.updatePlayerShield(&player); for (Player* member : memberList) { member->sendCreatureSkull(&player); player.sendPlayerPartyIcons(member); } player.sendCreatureSkull(&player); leader->sendCreatureSkull(&player); player.sendPlayerPartyIcons(leader); memberList.push_back(&player); player.removePartyInvitation(this); updateSharedExperience(); updateVocationsList(); const std::string& leaderName = leader->getName(); ss.str(std::string()); ss << "You have joined " << leaderName << "'" << (leaderName.back() == 's' ? "" : "s") << " party. Open the party channel to communicate with your companions."; player.sendTextMessage(MESSAGE_INFO_DESCR, ss.str()); return true; } bool Party::removeInvite(Player& player, bool removeFromPlayer/* = true*/) { auto it = std::find(inviteList.begin(), inviteList.end(), &player); if (it == inviteList.end()) { return false; } inviteList.erase(it); leader->sendCreatureShield(&player); player.sendCreatureShield(leader); if (removeFromPlayer) { player.removePartyInvitation(this); } if (empty()) { disband(); } return true; } void Party::revokeInvitation(Player& player) { std::ostringstream ss; ss << leader->getName() << " has revoked " << (leader->getSex() == PLAYERSEX_FEMALE ? "her" : "his") << " invitation."; player.sendTextMessage(MESSAGE_INFO_DESCR, ss.str()); ss.str(std::string()); ss << "Invitation for " << player.getName() << " has been revoked."; leader->sendTextMessage(MESSAGE_INFO_DESCR, ss.str()); removeInvite(player); } bool Party::invitePlayer(Player& player) { if (isPlayerInvited(&player)) { return false; } std::ostringstream ss; ss << player.getName() << " has been invited."; if (memberList.empty() && inviteList.empty()) { ss << " Open the party channel to communicate with your members. Type !share to enable/disable party experience share."; g_game.updatePlayerShield(leader); leader->sendCreatureSkull(leader); } leader->sendTextMessage(MESSAGE_INFO_DESCR, ss.str()); inviteList.push_back(&player); leader->sendCreatureShield(&player); player.sendCreatureShield(leader); player.addPartyInvitation(this); ss.str(std::string()); ss << leader->getName() << " has invited you to " << (leader->getSex() == PLAYERSEX_FEMALE ? "her" : "his") << " party."; player.sendTextMessage(MESSAGE_INFO_DESCR, ss.str()); return true; } bool Party::isPlayerInvited(const Player* player) const { return std::find(inviteList.begin(), inviteList.end(), player) != inviteList.end(); } void Party::updateAllPartyIcons() { for (Player* member : memberList) { for (Player* otherMember : memberList) { member->sendCreatureShield(otherMember); } member->sendCreatureShield(leader); leader->sendCreatureShield(member); } leader->sendCreatureShield(leader); } void Party::broadcastPartyMessage(MessageClasses msgClass, const std::string& msg, bool sendToInvitations /*= false*/) { for (Player* member : memberList) { member->sendTextMessage(msgClass, msg); } leader->sendTextMessage(msgClass, msg); if (sendToInvitations) { for (Player* invitee : inviteList) { invitee->sendTextMessage(msgClass, msg); } } } void Party::broadcastPartyLoot(const std::string& loot) { leader->sendTextMessage(MESSAGE_INFO_DESCR, loot); for (Player* member : memberList) { member->sendTextMessage(MESSAGE_INFO_DESCR, loot); } } void Party::updateSharedExperience() { if (sharedExpActive) { bool result = canEnableSharedExperience(); if (result != sharedExpEnabled) { sharedExpEnabled = result; updateAllPartyIcons(); } } } void Party::updateVocationsList() { std::set vocationIds; uint32_t vocationId = leader->getVocation()->getFromVocation(); if (vocationId != VOCATION_NONE) { vocationIds.insert(vocationId); } for (const Player* member : memberList) { vocationId = member->getVocation()->getFromVocation(); if (vocationId != VOCATION_NONE) { vocationIds.insert(vocationId); } } size_t size = vocationIds.size(); if (size > 1) { extraExpRate = static_cast(size * (10 + (size - 1) * 5)) / 100.f; } else { extraExpRate = 0.20f; } } bool Party::setSharedExperience(Player* player, bool sharedExpActive) { if (!player || leader != player) { return false; } if (this->sharedExpActive == sharedExpActive) { return true; } this->sharedExpActive = sharedExpActive; if (sharedExpActive) { this->sharedExpEnabled = canEnableSharedExperience(); if (this->sharedExpEnabled) { leader->sendTextMessage(MESSAGE_INFO_DESCR, "Shared Experience is now active."); } else { leader->sendTextMessage(MESSAGE_INFO_DESCR, "Shared Experience has been activated, but some members of your party are inactive."); } } else { leader->sendTextMessage(MESSAGE_INFO_DESCR, "Shared Experience has been deactivated."); } updateAllPartyIcons(); return true; } void Party::shareExperience(uint64_t experience, Creature* source/* = nullptr*/) { uint64_t shareExperience = experience; g_events->eventPartyOnShareExperience(this, shareExperience); for (Player* member : memberList) { member->onGainSharedExperience(shareExperience, source); } leader->onGainSharedExperience(shareExperience, source); } bool Party::canUseSharedExperience(const Player* player) const { if (memberList.empty()) { return false; } uint32_t highestLevel = leader->getLevel(); for (Player* member : memberList) { if (member->getLevel() > highestLevel) { highestLevel = member->getLevel(); } } uint32_t minLevel = static_cast(std::ceil((static_cast(highestLevel) * 2) / 3)); if (player->getLevel() < minLevel) { return false; } if (!Position::areInRange<30, 30, 1>(leader->getPosition(), player->getPosition())) { return false; } return true; } bool Party::canEnableSharedExperience() { if (!canUseSharedExperience(leader)) { return false; } for (Player* member : memberList) { if (!canUseSharedExperience(member)) { return false; } } return true; } void Party::updatePlayerTicks(Player* player, uint32_t points) { if (points != 0 && !player->hasFlag(PlayerFlag_NotGainInFight)) { ticksMap[player->getID()] = OTSYS_TIME(); updateSharedExperience(); } } void Party::clearPlayerPoints(Player* player) { auto it = ticksMap.find(player->getID()); if (it != ticksMap.end()) { ticksMap.erase(it); updateSharedExperience(); } } bool Party::canOpenCorpse(uint32_t ownerId) const { if (Player* player = g_game.getPlayerByID(ownerId)) { return leader->getID() == ownerId || player->getParty() == this; } return false; }