local deathListEnabled = true local maxDeathRecords = 50 function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) local playerId = player:getId() if nextUseStaminaTime[playerId] then nextUseStaminaTime[playerId] = nil end player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.") -- restart blessings values player:setStorageValue(101,0) player:setStorageValue(102,0) player:setStorageValue(103,0) player:setStorageValue(104,0) player:setStorageValue(105,0) if not deathListEnabled then return end local byPlayer = false local killerName if killer ~= nil then if killer:isPlayer() then byPlayer = true else local master = killer:getMaster() if master and master ~= killer and master:isPlayer() then killer = master byPlayer = true end end killerName = killer:getName() else killerName = "field item" end local byPlayerMostDamage = 0 local mostDamageKillerName if mostDamageKiller ~= nil then if mostDamageKiller:isPlayer() then byPlayerMostDamage = 1 else local master = mostDamageKiller:getMaster() if master and master ~= mostDamageKiller and master:isPlayer() then mostDamageKiller = master byPlayerMostDamage = 1 end end mostDamageName = mostDamageKiller:getName() else mostDamageName = "field item" end local playerGuid = player:getGuid() db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. (byPlayer and 1 or 0) .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")") local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid) local deathRecords = 0 local tmpResultId = resultId while tmpResultId ~= false do tmpResultId = result.next(resultId) deathRecords = deathRecords + 1 end if resultId ~= false then result.free(resultId) end local limit = deathRecords - maxDeathRecords if limit > 0 then db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit) end if not byPlayer then return end local warId = guildwars:isInWar(killer, player) if warId ~= 0 then guildwars:processKill(warId, killer, player) end end