# GIMUD - Graphical Interface Multi User Dungeon # yberius.npc: Datenbank für den Mönch Yberius Name = "Yberius" Outfit = (57,0-0-0-0-0) Home = [32961,32076,7] Radius = 2 Behaviour = { ADDRESS,"hello$",! -> "Welcome, young %N! If you are new in Tibia, ask me for help." ADDRESS,"hi$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Please wait a moment, %N.", Queue BUSY,"hi$",! -> * BUSY,"heal$",Burning>0 -> "You are burning, %N. I will help you.", Burning(0,0), EffectOpp(15) BUSY,"heal$",Poison>0 -> "You are poisoned, %N. I will help you.", Poison(0,0), EffectOpp(14) BUSY,"heal$",HP<40 -> "You are looking really bad, %N. Let me heal your wounds.", HP=40, EffectOpp(13) BUSY,"heal$" -> "You aren't looking really bad, %N. Sorry, I can't help you." BUSY,! -> NOP VANISH,! -> "Remember: If you are heavily wounded or poisoned, I can heal you for free." "bye" -> "May the gods bless you, %N!", Idle "farewell" -> * "job" -> "I have no job. I just live for the gods of Tibia." "name" -> "I am Brother Yberius." "tibia" -> "It's the world of Tibia." "god" -> "They are the creators of Tibia and all life on it." "life" -> "There are the plants, the citizens, and the monsters." "plant" -> "Crunor, the god of plants and fertility, watches over all plants, small and big." "citizen" -> "Just walk around and meet them. Chat and learn about them." "monster" -> "Even they have their part in the bigger scheme. Even if it eludes us mere mortals." "king" -> "The king resides in the far away city of Thais." "tibianus" -> * "army" -> "The royal army is here to protect us." "ferumbras" -> "The gods only know what this spawn of darkness might be up to." "excalibug" -> "This blasphemous weapon has to be destroyed." "news" -> "I won't take part in idle gossip." "help" -> "Earn some gold and upgrade your equipment." "quest" -> * "task" -> * "what","do" -> * "gold" -> "If you need money, you have to slay monsters and take their gold. Look for swamptrolls in the swamps. But be careful. They use poisoned weapons." "money" -> * "equipment" -> "First you should buy a machete. You will need it in the swamps. And better don't explore without a shovel and a rope." "eat" -> "If you want to heal your wounds, buy somthething to eat or hunt some small game. If you are very weak just ask me to heal you." "food" -> * "heal$",Burning>0 -> "You are burning. I will help you.", Burning(0,0), EffectOpp(15) "heal$",Poison>0 -> "You are poisoned. I will help you.", Poison(0,0), EffectOpp(14) "heal$",HP<40 -> "You are looking really bad. Let me heal your wounds.", HP=40, EffectOpp(13) "heal$",PvPEnforced -> "You aren't looking that bad." "heal$" -> "You aren't looking that bad. Sorry, I can't help you. But if you are looking for additional protection you should go on the pilgrimage of ashes." "blessing",PvPEnforced,! -> "The lifeforce of this world is waning. There are no more blessings avaliable on this world." "pilgrimage",PvPEnforced,! -> * "ashes",PvPEnforced,! -> * "spiritual",PvPEnforced,! -> * "shielding",PvPEnforced,! -> * "sacred","places",PvPEnforced,! -> * "spark",PvPEnforced,! -> * "phoenix",PvPEnforced,! -> * "embrace",PvPEnforced,! -> * "fire",PvPEnforced,! -> * "suns",PvPEnforced,! -> * "wisdom",PvPEnforced,! -> * "solitude",PvPEnforced,! -> * "pilgrimage" -> "Whenever you receive a lethal wound your lifeforce is damaged. With every single of the five blessings you have this damage will be reduced." "ashes" -> * "blessing" -> "There are five different blessings available in five sacred places. These blessings are: the spiritual shielding, the spark of the phoenix, the embrace of tibia, the fire of the suns and the wisdom of solitude." "sacred","places" -> "Just ask in which of the five blessings you are interested in." "spiritual", QuestValue(104) > 0 -> "I see you received the spiritual shielding in the whiteflower temple south of Thais." "shielding", QuestValue(104) > 0 -> * "spiritual" -> "You can receive the spiritual shielding in the whiteflower temple south of Thais." "shielding" -> * "spark", QuestValue(102) > 0 -> "I an sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon." "phoenix", QuestValue(102) > 0 -> * "spark" -> "The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon." "phoenix" -> * "embrace", QuestValue(105) > 0 -> "I can sense the druids north of Carlin provided you with the embrace of tibia." "embrace" -> "The druids north of Carlin can provide you with the embrace of tibia." "fire","suns", QuestValue(103) > 0 -> "I can see you recieved the blessing of the two suns in the suntower near Ab'Dendriel ." "suns", QuestValue(103) > 0 -> * "fire","suns" -> "Ask for the blessing of the two suns in the suntower near Ab'Dendriel ." "suns" -> * "wisdom", QuestValue(101) > 0 -> "I can sense you already talked to the hermit Eremo on the isle of Cormaya and recieved this blessing." "solitude", QuestValue(101) > 0 -> * "wisdom" -> "Talk to the hermit Eremo on the isle of Cormaya about this blessing." "solitude" -> * "time" -> "Now, it is %T. Ask Shiantis for a watch, if you need one." "stake",QuestValue(17576)=4,Count(5941)<=0 -> "I think you have forgotten to bring your stake." "stake",QuestValue(17576)=4 -> Type=5941, Amount=1, "Yes, I was informed what to do. Are you prepared to receive my line of the prayer?", Topic=10 Topic=10,"yes",Count(Type)>=Amount -> "So receive my prayer: 'Protection will be granted - from dangers at hand'. Now, bring your stake to Isimov in the dwarven settlement for the next line of the prayer. I will inform him what to do.", SetQuestValue(17576,5) Topic=10,"yes" -> "I think you have forgotten to bring your stake." Topic=10 -> "I will wait for you." "stake",QuestValue(17576)=5 -> "You should visit Isimov in the dwarven settlement now." "stake",QuestValue(17576)>5 -> "You already received my line of the prayer." "stake" -> "A blessed stake? That is a strange request. Maybe Quentin knows more, he is one of the oldest monks after all." }