# GIMUD - Graphical Interface Multi User Dungeon # Imbul.npc: Datenbank für den Fährman Imbul Name = "Imbul" Outfit = (128,95-2-63-115-0) Home = [32558,32781,7] Radius = 0 Behaviour = { ADDRESS,"hello$",! -> "Hi, %N." ADDRESS,"hi$",! -> * ADDRESS,"hiho$",! -> * ADDRESS,! -> Idle BUSY,"hello$",! -> "Please wait.", Queue BUSY,"hi$",! -> * BUSY,"hiho$",! -> * BUSY,! -> NOP VANISH,! -> "Bye." "bye" -> "Bye.", Idle "farewell" -> * "job" -> "I'm a ferryman. If you want me to transport you to the other end of the city, feel free to ask me for a passage." "name" -> "My name is Imbul." "time" -> "Sorry, I don't own a watch." "king" -> "It must be fun to be a king." "venore" -> "Here are many people from Venore. I used to live there but I lost my job and took the chance to come here." "thais" -> "It's where the king lives. The roads there must be made of gold or marble at least." "carlin" -> "It's a city, I know that." "edron" -> "Edron is some isle where the richest knights and sorcerers live. There they are not annoyed of the constant begging of poor people." "jungle" -> "We already lost many settlers to the jungle. No one knows who is next." "tibia" -> "That is our world, yes." "kazordoon" -> "I think those dwarves came from Kazordoon." "dwarves" -> "The dwarves that live here are searching for gold." "dwarfs" -> * "ab'dendriel" -> "What is that?" "elves" -> "The elven queen is the most beautiful woman in Tibia." "elfs" -> * "darama" -> "Many came here to make their fortune. But it might take a while to become rich." "darashia" -> "That's somewhere behind that mountain." "ankrahmun" -> "I heard it's a ghost town or something like that." "ferumbras" -> "Why have some magicians to become evil?" "excalibug" -> "I never heard about that." "apes" -> "They stole my paddle once." "lizard" -> "If you follow the river far enough upcountry, you might see a lizardman. But be careful, they'll attack you as soon as they catch sight of you." "dworcs" -> "They are all murderers and cannibals." "trip" -> "I can bring you either to the east end of Port Hope or to the centre of the town, where would you like to go?" "route" -> * "passage" -> * "destination" -> * "sail" -> * "go" -> * "east" -> Price=7, "Do you seek a passage to the east end of Port Hope for %P gold?", Topic=1 "cent" -> Price=7, "Do you seek a passage to the centre of Port Hope for %P gold?", Topic=2 Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" Topic=1,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11) Topic=1,"yes",CountMoney "Sorry, you do not have enough gold." Topic=2,"yes",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11) Topic=2,"yes",CountMoney "Sorry, you do not have enough gold." Topic>0 -> "Maybe another time." #"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1 #"route" -> * #"passage" -> * #"town" -> * #"destination" -> * #"sail" -> * #"go" -> * #Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" #Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!" #Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11) #Topic=1,"end",CountMoney "Sorry, you do not have enough gold." #Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11) #Topic=1,"centre",CountMoney "Sorry, you do not have enough gold." #Topic=1,"yes" -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!" }