function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(430, 1) item:decay() Game.sendMagicEffect({x = 32468, y = 32119, z = 14}, 15) Game.sendMagicEffect({x = 32482, y = 32170, z = 14}, 15) Game.createItem(435, 1, {x = 32482, y = 32170, z = 14}) end end function onStepOut(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(431, 1) item:decay() Game.sendMagicEffect({x = 32468, y = 32119, z = 14}, 14) Game.sendMagicEffect({x = 32482, y = 32170, z = 14}, 14) Game.removeItemOnMap({x = 32482, y = 32170, z = 14}, 435) end end