function onStepIn(creature, item, position, fromPosition) if not Game.isItemThere({x = 32266, y = 31861, z = 11}, 2772) then Game.transformItemOnMap({x = 32266, y = 31861, z = 11}, 2773, 2772) Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 411, 410) Game.createItem(2129, 1, {x = 32266, y = 31860, z = 11}) end end function onAddItem(item, tileitem, position) if not Game.isItemThere({x = 32266, y = 31861, z = 11}, 2772) then Game.transformItemOnMap({x = 32266, y = 31861, z = 11}, 2773, 2772) Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 411, 410) Game.createItem(2129, 1, {x = 32266, y = 31860, z = 11}) end end