function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() and creature:getPlayer():isDruid() and Game.isItemThere({x = 32667, y = 32089, z = 08}, 3585) then item:transform(430, 1) item:decay() end end function onStepOut(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(431, 1) item:decay() end end