function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(430, 1) item:decay() Game.removeItemOnMap({x = 32692, y = 32102, z = 10}, 1281) end end function onStepOut(creature, item, position, fromPosition) if creature:isPlayer() then item:transform(431, 1) item:decay() doRelocate({x = 32692, y = 32102, z = 10},{x = 32691, y = 32102, z = 10}) Game.createItem(1281, 1, {x = 32692, y = 32102, z = 10}) end end