local shutdownAtServerSave = true local cleanMapAtServerSave = false local function serverSave() if shutdownAtServerSave then Game.setGameState(GAME_STATE_SHUTDOWN) else Game.setGameState(GAME_STATE_CLOSED) if cleanMapAtServerSave then cleanMap() end Game.setGameState(GAME_STATE_NORMAL) end end local function secondServerSaveWarning() broadcastMessage("Server is saving game in one minute.\nPlease log out.", MESSAGE_STATUS_WARNING) addEvent(serverSave, 60000) end local function firstServerSaveWarning() broadcastMessage("Server is saving game in 3 minutes.\nPlease come back in 10 minutes.", MESSAGE_STATUS_WARNING) addEvent(secondServerSaveWarning, 120000) end function onTime(interval) broadcastMessage("Server is saving game in 5 minutes.\nPlease come back in 10 minutes.", MESSAGE_STATUS_WARNING) Game.setGameState(GAME_STATE_STARTUP) addEvent(firstServerSaveWarning, 120000) return not shutdownAtServerSave end