local reloadTypes = { ["all"] = { targetType = RELOAD_TYPE_ALL, name = "all" }, ["action"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" }, ["actions"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" }, ["chat"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" }, ["channel"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" }, ["chatchannels"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" }, ["config"] = { targetType = RELOAD_TYPE_CONFIG, name = "config" }, ["configuration"] = { targetType = RELOAD_TYPE_CONFIG, name = "config" }, ["creaturescript"] = { targetType = RELOAD_TYPE_CREATURESCRIPTS, name = "creature scripts" }, ["creaturescripts"] = { targetType = RELOAD_TYPE_CREATURESCRIPTS, name = "creature scripts" }, ["events"] = { targetType = RELOAD_TYPE_EVENTS, name = "events" }, ["global"] = { targetType = RELOAD_TYPE_GLOBAL, name = "global.lua" }, ["globalevent"] = { targetType = RELOAD_TYPE_GLOBALEVENTS, name = "globalevents" }, ["globalevents"] = { targetType = RELOAD_TYPE_GLOBALEVENTS, name = "globalevents" }, ["items"] = { targetType = RELOAD_TYPE_ITEMS, name = "items" }, ["monster"] = { targetType = RELOAD_TYPE_MONSTERS, name = "monsters" }, ["monsters"] = { targetType = RELOAD_TYPE_MONSTERS, name = "monsters" }, ["mount"] = RELOAD_TYPE_MOUNTS, ["aura"] = RELOAD_TYPE_AURAS, ["auras"] = RELOAD_TYPE_AURAS, ["wing"] = RELOAD_TYPE_WINGS, ["wings"] = RELOAD_TYPE_WINGS, ["shader"] = RELOAD_TYPE_SHADERS, ["shaders"] = RELOAD_TYPE_SHADERS, ["move"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" }, ["movement"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" }, ["movements"] = { targetType = RELOAD_TYPE_MOVEMENTS, name = "movements" }, ["npc"] = { targetType = RELOAD_TYPE_NPCS, name = "npcs" }, ["npcs"] = { targetType = RELOAD_TYPE_NPCS, name = "npcs" }, ["quest"] = { targetType = RELOAD_TYPE_QUESTS, name = "quests" }, ["quests"] = { targetType = RELOAD_TYPE_QUESTS, name = "quests" }, ["raid"] = { targetType = RELOAD_TYPE_RAIDS, name = "raids" }, ["raids"] = { targetType = RELOAD_TYPE_RAIDS, name = "raids" }, ["spell"] = { targetType = RELOAD_TYPE_SPELLS, name = "spells" }, ["spells"] = { targetType = RELOAD_TYPE_SPELLS, name = "spells" }, ["talk"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" }, ["talkaction"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" }, ["talkactions"] = { targetType = RELOAD_TYPE_TALKACTIONS, name = "talk actions" } } function onSay(player, words, param) if not player:getGroup():getAccess() then return true end if player:getAccountType() < ACCOUNT_TYPE_GAMEMASTER then return false end local reloadType = reloadTypes[param and param:lower()] if not reloadType then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Reload type not found.") return false end Game.reload(reloadType.targetType) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, string.format("Reloaded %s.", reloadType.name)) return true end