/** * Tibia GIMUD Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Sabrehaven and Mark Samman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FS_OUTPUTMESSAGE_H_C06AAED85C7A43939F22D229297C0CC1 #define FS_OUTPUTMESSAGE_H_C06AAED85C7A43939F22D229297C0CC1 #include "networkmessage.h" #include "connection.h" #include "tools.h" class Protocol; class OutputMessage : public NetworkMessage { public: OutputMessage() = default; // non-copyable OutputMessage(const OutputMessage&) = delete; OutputMessage& operator=(const OutputMessage&) = delete; uint8_t* getOutputBuffer() { return buffer + outputBufferStart; } void writeMessageLength() { add_header(info.length); } void addCryptoHeader() { writeMessageLength(); } inline void append(const NetworkMessage& msg) { auto msgLen = msg.getLength(); memcpy(buffer + info.position, msg.getBuffer() + 4, msgLen); info.length += msgLen; info.position += msgLen; } inline void append(const OutputMessage_ptr& msg) { auto msgLen = msg->getLength(); memcpy(buffer + info.position, msg->getBuffer() + 4, msgLen); info.length += msgLen; info.position += msgLen; } protected: template inline void add_header(T add) { assert(outputBufferStart >= sizeof(T)); outputBufferStart -= sizeof(T); memcpy(buffer + outputBufferStart, &add, sizeof(T)); //added header size to the message size info.length += sizeof(T); } MsgSize_t outputBufferStart = INITIAL_BUFFER_POSITION; }; class OutputMessagePool { public: // non-copyable OutputMessagePool(const OutputMessagePool&) = delete; OutputMessagePool& operator=(const OutputMessagePool&) = delete; static OutputMessagePool& getInstance() { static OutputMessagePool instance; return instance; } void sendAll(); void scheduleSendAll(); static OutputMessage_ptr getOutputMessage(); void addProtocolToAutosend(Protocol_ptr protocol); void removeProtocolFromAutosend(const Protocol_ptr& protocol); private: OutputMessagePool() = default; //NOTE: A vector is used here because this container is mostly read //and relatively rarely modified (only when a client connects/disconnects) std::vector bufferedProtocols; }; #endif