function onStepIn(creature, item, position, fromPosition) if Game.isItemThere({x = 32243, y = 31892, z = 14}, 2886) and item:getFluidType() == FLUID_BLOOD then Game.sendMagicEffect({x = 32242, y = 31891, z = 14}, 1) Game.sendMagicEffect({x = 32243, y = 31891, z = 14}, 1) Game.sendMagicEffect({x = 32242, y = 31892, z = 14}, 1) Game.sendMagicEffect({x = 32242, y = 31893, z = 14}, 1) Game.sendMagicEffect({x = 32243, y = 31893, z = 14}, 1) else doRelocate({x = 32243, y = 31892, z = 14},{x = 32244, y = 31892, z = 14}) Game.sendMagicEffect({x = 32243, y = 31892, z = 14}, 3) end end function onAddItem(item, tileitem, position) if Game.isItemThere({x = 32243, y = 31892, z = 14}, 2886) and item:getFluidType() == FLUID_BLOOD then Game.sendMagicEffect({x = 32242, y = 31891, z = 14}, 1) Game.sendMagicEffect({x = 32243, y = 31891, z = 14}, 1) Game.sendMagicEffect({x = 32242, y = 31892, z = 14}, 1) Game.sendMagicEffect({x = 32242, y = 31893, z = 14}, 1) Game.sendMagicEffect({x = 32243, y = 31893, z = 14}, 1) else doRelocate({x = 32243, y = 31892, z = 14},{x = 32244, y = 31892, z = 14}) Game.sendMagicEffect({x = 32243, y = 31892, z = 14}, 3) end end