function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if Game.isItemThere({x = 31918, y = 32598, z = 10},3723) and Game.isItemThere({x = 31918, y = 32599, z = 10},3725) and Game.isItemThere({x = 31920, y = 32598, z = 10},3732) and Game.isItemThere({x = 31920, y = 32599, z = 10},3728) then Game.sendMagicEffect({x = 31918, y = 32598, z = 10}, 15) Game.removeItemOnMap({x = 31918, y = 32598, z = 10}, 3723) Game.sendMagicEffect({x = 31918, y = 32599, z = 10}, 15) Game.removeItemOnMap({x = 31918, y = 32599, z = 10}, 3725) Game.sendMagicEffect({x = 31920, y = 32598, z = 10}, 15) Game.removeItemOnMap({x = 31920, y = 32598, z = 10}, 3732) Game.sendMagicEffect({x = 31920, y = 32599, z = 10}, 15) Game.removeItemOnMap({x = 31920, y = 32599, z = 10}, 3728) doRelocate(item:getPosition(),{x = 31914, y = 32605, z = 10}) item:getPosition():sendMagicEffect(11) Game.sendMagicEffect({x = 31914, y = 32605, z = 10}, 11) else doRelocate(item:getPosition(),{x = 31919, y = 32597, z = 10}) item:getPosition():sendMagicEffect(11) Game.sendMagicEffect({x = 31919, y = 32597, z = 10}, 11) end end function onAddItem(item, tileitem, position) doRelocate(item:getPosition(),{x = 31915, y = 32606, z = 10}) item:getPosition():sendMagicEffect(11) Game.sendMagicEffect({x = 31915, y = 32606, z = 10}, 11) end