function onAddItem(item, tileitem, position) if Game.isItemThere({x = 32476, y = 31900, z = 05},2471) and not Game.isItemThere ({x = 32478, y = 31904, z = 05}, 1948) then Game.createItem(1948, 1, {x = 32478, y = 31904, z = 05}) Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 431, 430) elseif Game.isItemThere({x = 32476, y = 31900, z = 05}, 2471) then Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 431, 430) end end function onRemoveItem(item, tileitem, position) if Game.isItemThere({x = 32478, y = 31904, z = 05},1948) then Game.removeItemOnMap({x = 32478, y = 31904, z = 05}, 1948) Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 430, 431) else Game.transformItemOnMap({x = 32476, y = 31900, z = 05}, 430, 431) end end