function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() and creature:getPlayer():getStorageValue(5) == 0 then Game.createMonster("ghost", {x = 32275, y = 31901, z = 13}) Game.createMonster("ghost", {x = 32276, y = 31905, z = 13}) creature:getPlayer():setStorageValue(5,1) doRelocate(item:getPosition(),{x = 32266, y = 31849, z = 15}) Game.sendMagicEffect({x = 32266, y = 31849, z = 15}, 14) Game.createMonster("demon skeleton", {x = 32275, y = 31903, z = 13}) else doRelocate(item:getPosition(),{x = 32277, y = 31903, z = 13}) Game.sendMagicEffect({x = 32277, y = 31903, z = 13}, 1) doTargetCombatHealth(0, creature, COMBAT_FIREDAMAGE, -55, -55) end end