function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 and Game.isItemThere({x = 32915, y = 32076, z = 06},388) then Game.removeItemOnMap({x = 32915, y = 32076, z = 06}, 388) Game.removeItemOnMap({x = 32915, y = 32080, z = 06}, 388) item:transform(2773, 1) item:decay() elseif item:getId() == 2772 then item:transform(2773, 1) item:decay() elseif item:getId() == 2773 and not Game.isItemThere({x = 32915, y = 32076, z = 06}, 388) then doRelocate({x = 32915, y = 32076, z = 06},{x = 32916, y = 32076, z = 06}) doRelocate({x = 32915, y = 32080, z = 06},{x = 32916, y = 32080, z = 06}) Game.createItem(388, 1, {x = 32915, y = 32076, z = 06}) Game.createItem(388, 1, {x = 32915, y = 32080, z = 06}) item:transform(2772, 1) item:decay() elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() end return true end