function onUse(player, item, fromPosition, target, toPosition) if item:getId() == 2772 and Game.isItemThere({x = 32266, y = 31860, z = 11},2129) then Game.removeItemOnMap({x = 32266, y = 31860, z = 11}, 2129) Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 410, 411) item:transform(2773, 1) item:decay() elseif item:getId() == 2772 then item:transform(2773, 1) item:decay() elseif item:getId() == 2773 and Game.isItemThere({x = 32266, y = 31860, z = 11}, 2129) then item:transform(2772, 1) item:decay() elseif item:getId() == 2773 then item:transform(2772, 1) item:decay() Game.transformItemOnMap({x = 32266, y = 31860, z = 11}, 411, 410) Game.createItem(2129, 1, {x = 32266, y = 31860, z = 11}) end return true end