function onUse(player, item, fromPosition, target, toPosition) local tile = Tile(toPosition) if not tile then return false end local ground = tile:getGround() if not ground then return false end local toTarget = target; local itemType = ItemType(target:getId()) if itemType:isSplash() then toTarget = ground end if toTarget:getId() == 231 then toTarget:getPosition():sendMagicEffect(3) return true elseif toTarget:getId() == 593 then toTarget:transform(594, 1) toTarget:decay() doRelocate(toTarget:getPosition(), toTarget:getPosition():moveRel(0,0,1)) return true elseif toTarget:getId() == 606 then toTarget:transform(607, 1) toTarget:decay() doRelocate(toTarget:getPosition(), toTarget:getPosition():moveRel(0,0,1)) return true elseif toTarget:getId() == 608 then toTarget:transform(609, 1) toTarget:decay() doRelocate(toTarget:getPosition(), toTarget:getPosition():moveRel(0,0,1)) elseif toTarget:getId() == 614 and math.random(1, 100) <= 50 then toTarget:transform(615, 1) toTarget:decay() toTarget:getPosition():sendMagicEffect(3) doRelocate(toTarget:getPosition(), toTarget:getPosition():moveRel(0,0,1)) elseif toTarget:getId() == 614 then toTarget:getPosition():sendMagicEffect(3) elseif toTarget:getId() == 616 and math.random(1, 100) <= 95 then toTarget:transform(617, 1) toTarget:decay() toTarget:getPosition():sendMagicEffect(3) Game.createMonster("scarab", toTarget:getPosition()) elseif toTarget:getId() == 616 then toTarget:getPosition():sendMagicEffect(3) Game.createItem(3042, 1, toTarget:getPosition()) toTarget:transform(617, 1) toTarget:decay() elseif toTarget:getId() == 617 then toTarget:getPosition():sendMagicEffect(3) end return false end