local ropeSpots = { 386, 421 } local holeSpots = { 293, 294, 369, 370, 385, 394, 411, 412, 421, 432, 433, 435, 482, 5081, 483, 594, 595, 607, 609, 610, 615, 1066, 1067, 1080 } function onUse(player, item, fromPosition, target, toPosition) local tile = Tile(toPosition) if not tile then return false end if not tile:getGround() then return false end if table.contains(ropeSpots, tile:getGround():getId()) then player:teleportTo(target:getPosition():moveRel(0, 1, -1)) return true elseif table.contains(holeSpots, tile:getGround():getId()) or target:getId() == 435 then local tile = Tile(target:getPosition():moveRel(0, 0, 1)) if not tile then return false end local thing = tile:getTopCreature() if not thing then thing = tile:getTopVisibleThing() end if thing:isCreature() then thing:teleportTo(target:getPosition():moveRel(0, 1, 0), false) return true end if thing:isItem() and thing:getType():isMovable() then thing:moveTo(target:getPosition():moveRel(0, 1, 0)) return true end return true end return false end