ErikasKontenis
bbd5aa0ac0
extra important / fix crash bug when onThinkYell
2021-05-04 23:12:51 +03:00
ErikasKontenis
24a3e9b18c
introduce extra melee attack for walking monsters to prevent 'kite'
2020-04-27 17:15:19 +03:00
ErikasKontenis
68a58ae041
implement creature hiddenHealth
2019-12-12 17:41:44 +02:00
ErikasKontenis
4a87cd754c
introduce drowning condition, fix monsters to use uniform random, fix poison field on walk instant damage hit, need to check how drowning works and remove damage only when player is idle for 4s
2019-12-04 22:00:18 +02:00
ErikasKontenis
ad03b0eb3e
introduce changes from streamside fork
2019-09-16 20:38:16 +03:00
Alejandro Mujica
87ba59c649
Fix summons
...
Whoopsie
2019-04-13 21:43:35 -04:00
Alejandro Mujica
d1224058dd
Update monster look direction order
...
#1
2019-04-13 18:36:38 -04:00
Alejandro Mujica
76c925111d
Important bug fixes
...
Fixed an issue that would not let invisible creatures such as the Stalker to become idle, hence never returning visible.
Fixed an issue with gamemasters not being able to see invisible creatures that were out of their screen.
2019-04-13 18:15:20 -04:00
Alejandro Mujica
0044688420
Monster Idle Bug fix
...
Should fix #33
Credits [monsters idle bug fix official TFS](https://github.com/otland/forgottenserver/pull/2545 ])
2019-04-13 16:16:30 -04:00
Alejandro Mujica
a7a253f5eb
Bug Fixes
...
Fixed a small issue related to monsters attacking being too low, the issue was related to TFS function normal_random, special thanks to LooSik at otland, see thread: https://otland.net/threads/nostalrius-7-7.262406/post-2552267
2019-04-13 16:10:44 -04:00
Alejandro Mujica
f23dbf2575
Remove bad code
...
This was not necessary here, it was left during the tests of monsters cornering using RealOTS code. Issue: #20
2019-02-07 23:17:28 -04:00
Alejandro Mujica
233edcb48f
Fix monster talking rand
...
It seems that on my previous merge I didn't fully merge from the last private branch.
2019-02-07 13:03:56 -04:00
Alejandro Mujica
1aaa6288a8
Bug Fixes
...
Fixed an issue that caused players to increase distance fighting by wielding a distance weapon on hands and on ammunition slots.
Fixed an issue with monster yelling (C code not compatible with C++ entirely, thank you IDA).
2019-02-05 12:42:16 -04:00
rasanpedromujica
009a571331
Full Distribution
2019-01-16 17:16:38 -05:00