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loottest talkaction
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33
data/talkactions/scripts/loot_test.lua
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33
data/talkactions/scripts/loot_test.lua
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@@ -0,0 +1,33 @@
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local config = {
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['exp'] = {skillKey = 17585, timeKey = 17589},
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['skill'] = {skillKey = 17586, timeKey = 17590},
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['magic'] = {skillKey = 17587, timeKey = 17591},
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['loot'] = {skillKey = 17588, timeKey = 17592} -- TODO
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}
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function onSay(player, words, param)
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if not player:getGroup():getAccess() then
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return true
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end
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if player:getAccountType() < ACCOUNT_TYPE_GOD then
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return false
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end
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local i = 0
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local function generateMonsterLoad()
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if (i <= 1000) then
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Game.createMonster("cyclops", {x = 32316, y = 31942, z = 7})
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local monster = Game.isMonsterThere({x = 32316, y = 31942, z = 7}, "cyclops")
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monster:addHealth(-monster:getMaxHealth())
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addEvent(generateMonsterLoad, 1000)
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i = i + 1
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print(i)
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end
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end
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addEvent(generateMonsterLoad, 1000)
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return false
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end
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