mirror of
https://github.com/ErikasKontenis/SabrehavenServer.git
synced 2025-04-29 17:19:20 +02:00
fix all new doors
This commit is contained in:
parent
1f3ef18271
commit
fb25a5a14f
@ -5400,3 +5400,29 @@ Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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GPU Radeon RX 580 Series (ATI Technologies Inc.)
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OpenGL 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
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[Atlas] Texture size is: 4096x4096 (max: 16384x16384)
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Found work dir at 'C:/Users/erika/source/repos/Sabrehaven/800OTClient/'
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== application started at Apr 23 2022 19:23:11
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OTCv8 3.1 rev 163 (dev) made by otclient.net built on Mar 31 2022 for arch x86
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Connecting to: 127.0.0.1:7171
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Login to 127.0.0.1:7172
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WARNING: HTTP error for http://otclient.ovh/api/status.php: timeout
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Login to 127.0.0.1:7172
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Exiting application..
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GPU Radeon RX 580 Series (ATI Technologies Inc.)
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OpenGL 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
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[Atlas] Texture size is: 4096x4096 (max: 16384x16384)
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Found work dir at 'C:/Users/erika/source/repos/Sabrehaven/800OTClient/'
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== application started at Apr 24 2022 12:52:14
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OTCv8 3.1 rev 163 (dev) made by otclient.net built on Mar 31 2022 for arch x86
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Connecting to: 127.0.0.1:7171
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Login to 127.0.0.1:7172
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Exiting application..
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@ -391,6 +391,10 @@
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<action itemid="6194" script="misc/doors.lua" />
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<action itemid="6248" script="misc/doors.lua" />
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<action itemid="6251" script="misc/doors.lua" />
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<action itemid="6891" script="misc/doors.lua" />
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<action itemid="6900" script="misc/doors.lua" />
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<action itemid="7033" script="misc/doors.lua" />
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<action itemid="7042" script="misc/doors.lua" />
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<!-- Level Doors -->
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<action itemid="1646" script="misc/doors.lua" />
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@ -411,6 +415,10 @@
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<action itemid="6207" script="misc/doors.lua" />
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<action itemid="6262" script="misc/doors.lua" />
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<action itemid="6264" script="misc/doors.lua" />
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<action itemid="6896" script="misc/doors.lua" />
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<action itemid="6905" script="misc/doors.lua" />
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<action itemid="7038" script="misc/doors.lua" />
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<action itemid="7047" script="misc/doors.lua" />
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<!-- Quest Doors -->
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<action itemid="1642" script="misc/doors.lua" />
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@ -433,6 +441,10 @@
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<action itemid="6203" script="misc/doors.lua" />
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<action itemid="6258" script="misc/doors.lua" />
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<action itemid="6260" script="misc/doors.lua" />
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<action itemid="6898" script="misc/doors.lua" />
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<action itemid="6907" script="misc/doors.lua" />
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<action itemid="7040" script="misc/doors.lua" />
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<action itemid="7049" script="misc/doors.lua" />
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<!-- Closed Normal Doors -->
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<action itemid="2177" script="misc/doors.lua" />
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@ -482,6 +494,16 @@
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<action itemid="6252" script="misc/doors.lua" />
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<action itemid="6254" script="misc/doors.lua" />
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<action itemid="6256" script="misc/doors.lua" />
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<action itemid="6892" script="misc/doors.lua" />
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<action itemid="6894" script="misc/doors.lua" />
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<action itemid="6901" script="misc/doors.lua" />
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<action itemid="6903" script="misc/doors.lua" />
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<action itemid="7034" script="misc/doors.lua" />
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<action itemid="7036" script="misc/doors.lua" />
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<action itemid="7043" script="misc/doors.lua" />
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<action itemid="7045" script="misc/doors.lua" />
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<action itemid="7054" script="misc/doors.lua" />
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<action itemid="7056" script="misc/doors.lua" />
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<!-- Open Vertical Doors -->
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<action itemid="1630" script="misc/doors.lua" />
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@ -527,6 +549,15 @@
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<action itemid="6255" script="misc/doors.lua" />
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<action itemid="6259" script="misc/doors.lua" />
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<action itemid="6263" script="misc/doors.lua" />
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<action itemid="6902" script="misc/doors.lua" />
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<action itemid="6904" script="misc/doors.lua" />
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<action itemid="6906" script="misc/doors.lua" />
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<action itemid="6908" script="misc/doors.lua" />
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<action itemid="7044" script="misc/doors.lua" />
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<action itemid="7046" script="misc/doors.lua" />
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<action itemid="7048" script="misc/doors.lua" />
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<action itemid="7050" script="misc/doors.lua" />
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<action itemid="7055" script="misc/doors.lua" />
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<!-- Open Horizontal Doors -->
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<action itemid="1633" script="misc/doors.lua" />
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@ -572,4 +603,13 @@
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<action itemid="6257" script="misc/doors.lua" />
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<action itemid="6261" script="misc/doors.lua" />
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<action itemid="6265" script="misc/doors.lua" />
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<action itemid="6893" script="misc/doors.lua" />
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<action itemid="6895" script="misc/doors.lua" />
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<action itemid="6897" script="misc/doors.lua" />
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<action itemid="6899" script="misc/doors.lua" />
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<action itemid="7035" script="misc/doors.lua" />
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<action itemid="7037" script="misc/doors.lua" />
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<action itemid="7039" script="misc/doors.lua" />
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<action itemid="7041" script="misc/doors.lua" />
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<action itemid="7057" script="misc/doors.lua" />
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</actions>
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@ -1,5 +1,5 @@
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local lockedDoors = {
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1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007, 5097, 5106, 5115, 5124, 5133, 5136, 5139, 5142, 5277, 5280, 5732, 5735, 6191, 6194, 6248, 6251
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1628, 1631, 1650, 1653, 1668, 1671, 1682, 1691, 5006, 5007, 5097, 5106, 5115, 5124, 5133, 5136, 5139, 5142, 5277, 5280, 5732, 5735, 6191, 6194, 6248, 6251, 6891, 6900, 7033, 7042
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}
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local closedNormalDoors = {
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@ -51,6 +51,16 @@ local closedNormalDoors = {
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[6252] = 6253,
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[6254] = 6255,
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[6256] = 6257,
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[6892] = 6893,
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[6894] = 6895,
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[6901] = 6902,
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[6903] = 6904,
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[7034] = 7035,
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[7036] = 7037,
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[7043] = 7044,
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[7045] = 7046,
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[7054] = 7055,
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[7056] = 7057,
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}
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local openVerticalDoors = {
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@ -97,6 +107,15 @@ local openVerticalDoors = {
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[6255] = 6254,
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[6259] = 6258,
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[6263] = 6262,
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[6902] = 6901,
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[6904] = 6903,
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[6906] = 6905,
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[6908] = 6907,
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[7044] = 7043,
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[7046] = 7045,
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[7048] = 7047,
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[7050] = 7049,
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[7055] = 7054,
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}
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local openHorizontalDoors = {
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@ -143,6 +162,15 @@ local openHorizontalDoors = {
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[6257] = 6256,
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[6261] = 6260,
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[6265] = 6264,
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[6893] = 6892,
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[6895] = 6894,
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[6897] = 6896,
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[6899] = 6898,
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[7035] = 7034,
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[7037] = 7036,
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[7039] = 7038,
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[7041] = 7040,
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[7057] = 7056,
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}
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local levelDoors = {
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@ -164,6 +192,10 @@ local levelDoors = {
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[6207] = 6208,
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[6262] = 6263,
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[6264] = 6265,
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[6896] = 6897,
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[6905] = 6906,
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[7038] = 7039,
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[7047] = 7048,
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}
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local questDoors = {
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@ -187,6 +219,10 @@ local questDoors = {
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[6203] = 6204,
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[6258] = 6259,
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[6260] = 6261,
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[6898] = 6899,
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[6907] = 6908,
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[7040] = 7041,
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[7049] = 7050,
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}
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local passthrough = {
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@ -31195,76 +31195,80 @@ Flags = {Unpass,Unmove}
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TypeID = 6891
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Name = "a closed door"
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Description = "It is locked"
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Flags = {Unpass,Unmove}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6892
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6893
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 6894
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6895
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 6896
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Name = "a gate of expertise"
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Flags = {Unpass,Unmove}
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Description = "Only the worthy may pass"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6897
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Name = "a gate of expertise"
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Flags = {Top,Unmove}
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Flags = {Door,Top,SeparationEvent,Unmove}
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TypeID = 6898
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Description = "The door seems to be sealed against unwanted intruders"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6899
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,SeparationEvent,Door,Unmove}
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TypeID = 6900
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Name = "a closed door"
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Description = "It is locked"
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Flags = {Unpass,Unmove}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6901
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6902
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 6903
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6904
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 6905
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Name = "a gate of expertise"
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Flags = {Unpass,Unmove}
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Description = "Only the worthy may pass"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6906
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Name = "a gate of expertise"
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Flags = {Top,Unmove}
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Flags = {Door,Top,SeparationEvent,Unmove}
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TypeID = 6907
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Description = "The door seems to be sealed against unwanted intruders"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6908
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,SeparationEvent,Door,Unmove}
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TypeID = 6909
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Name = "a ramp"
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@ -31774,76 +31778,80 @@ Flags = {Top,Unmove}
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TypeID = 7033
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Name = "a closed door"
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Description = "It is locked"
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Flags = {Unpass,Unmove}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7034
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7035
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7036
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7037
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7038
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Name = "a gate of expertise"
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Flags = {Unpass,Unmove}
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Description = "Only the worthy may pass"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7039
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Name = "a gate of expertise"
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Flags = {Top,Unmove}
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Flags = {Door,Top,SeparationEvent,Unmove}
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TypeID = 7040
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Description = "The door seems to be sealed against unwanted intruders"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7041
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,SeparationEvent,Door,Unmove}
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TypeID = 7042
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Name = "a closed door"
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Description = "It is locked"
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Flags = {Unpass,Unmove}
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Flags = {UseEvent,Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7043
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7044
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7045
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7046
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7047
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Name = "a gate of expertise"
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Flags = {Unpass,Unmove}
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Description = "Only the worthy may pass"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7048
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Name = "a gate of expertise"
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Flags = {Top,Unmove}
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Flags = {Door,Top,SeparationEvent,Unmove}
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TypeID = 7049
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Description = "The door seems to be sealed against unwanted intruders"
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7050
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,SeparationEvent,Door,Unmove}
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TypeID = 7051
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Name = "an ice wall window"
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@ -31855,24 +31863,24 @@ Flags = {Bottom,Unpass,Unmove}
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TypeID = 7053
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Name = "a trapdoor"
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Flags = {Bank,Unmove}
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Flags = {Bank,CollisionEvent,Unmove,Avoid}
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Attributes = {Waypoints=100}
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TypeID = 7054
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7055
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7056
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Name = "a closed door"
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Flags = {Unpass,Unmove}
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Flags = {Door,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 7057
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Name = "an open door"
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Flags = {Top,Unmove}
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Flags = {Top,Door,Unmove}
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TypeID = 7058
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Name = "a skull pillar"
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@ -663,6 +663,8 @@
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<movevent event="AddItem" itemid="6129" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="6130" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="6130" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="7053" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="7053" tileitem="1" script="misc/floorchange.lua" />
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<!-- Damage -->
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<movevent event="StepIn" itemid="2145" script="misc/damage.lua" />
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@ -738,6 +740,14 @@
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<movevent event="StepOut" itemid="6261" script="misc/doors.lua" />
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<movevent event="StepOut" itemid="6263" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="6265" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="6897" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="6899" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="6906" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="6908" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="7039" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="7041" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="7048" script="misc/doors.lua" />
|
||||
<movevent event="StepOut" itemid="7050" script="misc/doors.lua" />
|
||||
|
||||
<!-- Magic Fields -->
|
||||
<movevent event="StepIn" itemid="1998" function="onStepInField" />
|
||||
|
@ -18,6 +18,10 @@ local verticalDoors = {
|
||||
[6206] = 6205,
|
||||
[6259] = 6258,
|
||||
[6263] = 6262,
|
||||
[6906] = 6905,
|
||||
[6908] = 6907,
|
||||
[7048] = 7047,
|
||||
[7050] = 7049,
|
||||
}
|
||||
|
||||
local horizontalDoors = {
|
||||
@ -40,6 +44,10 @@ local horizontalDoors = {
|
||||
[6208] = 6207,
|
||||
[6261] = 6260,
|
||||
[6265] = 6264,
|
||||
[6897] = 6896,
|
||||
[6899] = 6898,
|
||||
[7039] = 7038,
|
||||
[7041] = 7040,
|
||||
}
|
||||
|
||||
function onStepOut(creature, item, fromPosition, toPosition)
|
||||
|
@ -83,6 +83,7 @@ local list = {
|
||||
[6130] = {x = 0, y = 1, z = 1},
|
||||
[6172] = {x = 0, y = 0, z = 1},
|
||||
[6173] = {x = 0, y = 0, z = 1},
|
||||
[7053] = {x = 0, y = 0, z = 1},
|
||||
}
|
||||
|
||||
function onStepIn(creature, item, position, fromPosition)
|
||||
|
Loading…
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Reference in New Issue
Block a user