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add few 7.92 items
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@ -27851,4 +27851,185 @@ Attributes = {Waypoints=150}
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TypeID = 6131
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TypeID = 6131
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Name = "a tortoise shield"
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Name = "a tortoise shield"
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Flags = {Take,Shield}
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Flags = {Take,Shield}
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Attributes = {Weight=5200,Defense=26}
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Attributes = {Weight=5200,Defense=26}
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# 7.92 ITEMS
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TypeID = 6132
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6133
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6134
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6135
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6136
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6137
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Name = "a grass roof"
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Flags = {Unmove}
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TypeID = 6138
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6139
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6140
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6141
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6142
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6143
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6144
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6145
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6146
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6147
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6148
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6149
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6150
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6151
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Name = "a tree wall"
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Flags = {Bottom,Unpass,Unmove,Unthrow,Unlay}
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TypeID = 6152
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6153
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6154
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6155
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6156
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6157
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6158
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Name = "a tree wall"
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Flags = {Clip,Unmove}
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TypeID = 6159
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6160
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6161
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6162
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6163
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6164
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6165
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6166
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6167
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6168
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6169
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6170
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Name = "a grass roof"
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Flags = {Unpass,Unmove,Unlay}
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TypeID = 6171
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Name = "a grass roof"
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Flags = {Bank,Unmove}
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Attributes = {Waypoints=160}
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TypeID = 6172
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Name = "a trapdoor"
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Flags = {Bank,CollisionEvent,Unmove,Avoid}
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Attributes = {Waypoints=160}
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TypeID = 6173
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Name = "a trapdoor"
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Flags = {Bank,CollisionEvent,Unmove,Avoid}
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Attributes = {Waypoints=160}
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TypeID = 6174
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Name = "a tree archway"
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Flags = {Top,Unmove}
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TypeID = 6175
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Name = "a tree archway"
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Flags = {Top,Unmove}
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@ -606,6 +606,10 @@
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<movevent event="AddItem" itemid="5731" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="5731" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="5763" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="5763" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="5763" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="5763" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="6172" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="6172" tileitem="1" script="misc/floorchange.lua" />
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<movevent event="StepIn" itemid="6173" script="misc/floorchange.lua" />
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<movevent event="AddItem" itemid="6173" tileitem="1" script="misc/floorchange.lua" />
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<!-- Damage -->
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<!-- Damage -->
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<movevent event="StepIn" itemid="2145" script="misc/damage.lua" />
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<movevent event="StepIn" itemid="2145" script="misc/damage.lua" />
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@ -77,6 +77,8 @@ local list = {
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[5691] = {x = 1, y = 0, z = 1},
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[5691] = {x = 1, y = 0, z = 1},
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[5731] = {x = 0, y = 0, z = 1},
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[5731] = {x = 0, y = 0, z = 1},
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[5763] = {x = 0, y = 0, z = 1},
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[5763] = {x = 0, y = 0, z = 1},
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[6172] = {x = 0, y = 0, z = 1},
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[6173] = {x = 0, y = 0, z = 1},
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}
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}
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function onStepIn(creature, item, position, fromPosition)
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function onStepIn(creature, item, position, fromPosition)
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